Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing FTEQW Modding

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 62: Line 62:
 
Dedicated servers do not support a built in editor. If you set developer and hit a breakpoint, a dedicated server will simply print out the source code of each line which is executed, in a cheesy trace fashion.
 
Dedicated servers do not support a built in editor. If you set developer and hit a breakpoint, a dedicated server will simply print out the source code of each line which is executed, in a cheesy trace fashion.
 
  To recap: developer 1+.lno file = step-by-step debugging/code tracing.
 
  To recap: developer 1+.lno file = step-by-step debugging/code tracing.
 
== Profiling ==
 
* "show_fps 2" will draw a frametime graph
 
* "profile_ssqc/csqc" will show qc functions are taking cpu time
 
* "r_speeds 2" is used for figuring out which engine subsystems are taking the most time
 
  
 
== Coredumps ==
 
== Coredumps ==

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)