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Editing Fiend

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| manualtext = In essence, organic buzzsaws, rife with pummeling power!
 
| manualtext = In essence, organic buzzsaws, rife with pummeling power!
 
| health = 300
 
| health = 300
| gibthresh = -80
 
 
| attacks = Claws, leap
 
| attacks = Claws, leap
 
| drop = nothing
 
| drop = nothing
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}}
 
}}
  
'''Fiends''' (also called ''demons'' in the [[QC]] code) appear almost small the way they position their bodies at rest, and not much larger when walking, but when you see them run, let alone leap, you will appreciate their size - and ferocity.
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'''Fiends''' appear almost small the way they position their bodies at rest, and not much larger when walking, but when you see them run, let alone leap, you will appreciate their size - and ferocity.
  
 
Fiends make their first appearance in [[e1m2|Castle of the Damned]] as a literal monster closet, leaping out at you while you observe the floating stone blocks. They are quite potent in their slashing, but also can take a handful of rockets. However those hooved legs should be your concern. The leap is fast and powerful (bare minimum of 40 damage) and quick to recover. Be swift on your feet, particularly with sidestepping and take advantage of its exposed back during the jump. If you can keep close enough in range, they will generally not leap, but they do take small steps forward as they slash, so be careful.
 
Fiends make their first appearance in [[e1m2|Castle of the Damned]] as a literal monster closet, leaping out at you while you observe the floating stone blocks. They are quite potent in their slashing, but also can take a handful of rockets. However those hooved legs should be your concern. The leap is fast and powerful (bare minimum of 40 damage) and quick to recover. Be swift on your feet, particularly with sidestepping and take advantage of its exposed back during the jump. If you can keep close enough in range, they will generally not leap, but they do take small steps forward as they slash, so be careful.

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