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Difference between revisions of "Fiend"

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m (updated infobox)
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Fiends make their first appearance in [[The Castle of the Damned]] as a literal monster closet, leaping out at you while you observe the floating stone blocks. They are quite potent in their slashing, but also can take a handful of rockets. However those hooved legs should be your concern. The leap is fast and powerful (bare minimum of 40 damage) and quick to recover. Be swift on your feet, particularly with sidestepping and take advantage of its exposed back during the jump. If you can keep close enough in range, they will generally not leap, but they do take small steps forward as they slash, so be careful.
 
Fiends make their first appearance in [[The Castle of the Damned]] as a literal monster closet, leaping out at you while you observe the floating stone blocks. They are quite potent in their slashing, but also can take a handful of rockets. However those hooved legs should be your concern. The leap is fast and powerful (bare minimum of 40 damage) and quick to recover. Be swift on your feet, particularly with sidestepping and take advantage of its exposed back during the jump. If you can keep close enough in range, they will generally not leap, but they do take small steps forward as they slash, so be careful.
  
{{Monsters}}
+
==Tactics==
 +
 
 +
 
 +
<br>
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<br>
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{{Infobox_entity
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| classname = monster_demon1
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| commonname = [[Fiend]]
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| type = point
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| class = [[Monster (entity class)|monster]]
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| dimensions = 64 x 64 x 88
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| quakec = [[demon.qc]]
 +
| precaches =
 +
progs/demon.mdl<br>
 +
progs/h_demon.mdl<br>
 +
demon/ddeath.wav<br>
 +
demon/dhit2.wav<br>
 +
demon/djump.wav<br>
 +
demon/dpain1.wav<br>
 +
demon/idle1.wav<br>
 +
demon/sight2.wav
 +
}}
 +
 
 +
==Entity information==
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'''monster_demon1''' is the [[Entity|entity]] for placing '''Fiends''' in a level.
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===Usage===
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===Attributes===
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====Keys====
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{| class="wikitable" width="100%"
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|-
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| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Fiend. When triggered, the Fiend will wake up if inactive.
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|-
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| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Fiend dies.
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|-
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| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Fiend dies.
 +
|}
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====Spawnflags====
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The monster_demon1 entity supports the following [[Entity#Spawnflags|spawnflags]]:
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{| class="wikitable" width="100%"
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! width="50" | Flag
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! width="150" | Common Name
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! Description
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|-
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| 1
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| Ambush
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| The Fiend will not wake up from seeing other monsters wake up or hearing sounds.
 +
|}
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It also supports the standard spawnflags for difficulty and deathmatch presence.
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{{Template:Mode_spawnflags
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| entity = The Fiend
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}}
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===Definitions===
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 +
====FGD Definition====
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This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
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<pre>
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@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model(":progs/demon.mdl")
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    = monster_demon1 : "Fiend" []
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</pre>
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 +
====DEF Definition====
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This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 +
<pre>
 +
/*QUAKED monster_demon1 (1 0 0) (-32 -32 -24) (32 32 64) Ambush
 +
*/
 +
</pre>
 +
 
 +
[[Category:Quake entities]][[Category:Monsters]]

Revision as of 04:55, 9 April 2013

Fiend
Fiend

"In essence, organic buzzsaws, rife with pummeling power!"

Health 300
Gib threshold {{{gibthresh}}}
Attacks Claws, leap
Drop nothing
1st appearance e1m2
Game version Shareware
Death message Player was eviscerated by a Fiend
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.

Fiends appear almost small the way they position their bodies at rest, and not much larger when walking, but when you see them run, let alone leap, you will appreciate their size - and ferocity.

Fiends make their first appearance in The Castle of the Damned as a literal monster closet, leaping out at you while you observe the floating stone blocks. They are quite potent in their slashing, but also can take a handful of rockets. However those hooved legs should be your concern. The leap is fast and powerful (bare minimum of 40 damage) and quick to recover. Be swift on your feet, particularly with sidestepping and take advantage of its exposed back during the jump. If you can keep close enough in range, they will generally not leap, but they do take small steps forward as they slash, so be careful.

Tactics



monster_demon1
(Fiend)
Entity type point
Entity class monster
Dimensions 64 x 64 x 88
Quake-C demon.qc
Precaches progs/demon.mdl

progs/h_demon.mdl
demon/ddeath.wav
demon/dhit2.wav
demon/djump.wav
demon/dpain1.wav
demon/idle1.wav
demon/sight2.wav

Entity information

monster_demon1 is the entity for placing Fiends in a level.

Usage

Attributes

Keys

targetname The targetname of the Fiend. When triggered, the Fiend will wake up if inactive.
target The targetname of the entity to be triggered when the Fiend dies.
killtarget The targetname of the entity to be removed when the Fiend dies.

Spawnflags

The monster_demon1 entity supports the following spawnflags:

Flag Common Name Description
1 Ambush The Fiend will not wake up from seeing other monsters wake up or hearing sounds.

It also supports the standard spawnflags for difficulty and deathmatch presence.

Flag Common Name Description
256 Not on Easy The Fiend will not spawn on Easy difficulty.
512 Not on Normal The Fiend will not spawn on Normal difficulty.
1024 Not on Hard The Fiend will not spawn on Hard difficulty.
2048 Not in Deathmatch The Fiend will not spawn in Deathmatch mode.

Definitions

FGD Definition

This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.

@PointClass base(Monster) size(-32 -32 -24, 32 32 64) model(":progs/demon.mdl")
    = monster_demon1 : "Fiend" []

DEF Definition

This is the definition format used for most old Quake editors, including the original QuakeEd.

/*QUAKED monster_demon1 (1 0 0) (-32 -32 -24) (32 32 64) Ambush
*/