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Difference between revisions of "FrikQCC"

From Quake Wiki

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FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC,
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FrikQCC started just before the Quake engine source release in 1999. Based off of Jonathan Roy's [[FastQCC]], [[FrikaC]] tried to "bring new features to the code to make Quake more appealing a language to high nosed programmers that said it wasn't a 'proper language'."
I tried to bring new features to the code to make Quake more appealing a language to high nosed
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Early in 2000, JP Grossman released [[qccx]], which proved to be a major turning point in FrikQCC.
programmers that said it wasn't a 'proper language'.
 
Early in 2000, JP Grossman released qccx, which proved to be a major turning point in frikqcc. Though most of his engine data hacking features leave me a bit dry, the optimizations really got my mind working in overdrive. The result is the below.
 
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*Winfrik26.zip[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/winfrik26.zip]
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It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.
  [Updated! Version 2.6!] This is a customized version of qccx.
 
  It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.
 
  
*friklinux.zip [http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/friklinux.zip]
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== Downloads ==
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*[http://www.insideqc.com/frikbot/frikqcc/winfrik26.zip Winfrik26.zip]: Version 2.6 for Windows
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*[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/friklinux.zip friklinux.zip]: Version 2.6 for Linux
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*[http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip frik26src.zip]:  Version 2.6 source code
  
  Linux binaries
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== External links ==
 
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*[http://www.insideqc.com/frikbot/projects.php Homepage]
*frik26src.zip [http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip]
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*[http://www.insideqc.com/frikbot/frikqcc/ More files, including something about version 2.7.]
  Source code
 

Revision as of 18:58, 11 September 2021

FrikQCC started just before the Quake engine source release in 1999. Based off of Jonathan Roy's FastQCC, FrikaC tried to "bring new features to the code to make Quake more appealing a language to high nosed programmers that said it wasn't a 'proper language'." Early in 2000, JP Grossman released qccx, which proved to be a major turning point in FrikQCC.

It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features.

Downloads

External links