Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
FrikQCC
From Quake Wiki
FrikQCC started just before the Quake engine source release last year. Based off of Johathan Roy's FastQCC, I tried to bring new features to the code to make Quake more appealing a language to high nosed programmers that said it wasn't a 'proper language'.
Early in 2000, JP Grossman released qccx, which proved to be a major turning point in frikqcc. Though most of his engine data hacking features leave me a bit dry, the optimizations really got my mind working in overdrive. The result is the below.
File | Description |
---|---|
<A NAME="frikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/winfrik26.zip">winfrik26.zip</A> | [Updated! Version 2.6!] This is a customized version of qccx. It supports: goto, labels, static variables, new optimizations, compiler warnings, and many other features. |
<A NAME="linfrikqcc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/friklinux.zip">friklinux.zip</A> | Linux binaries |
<A NAME="frikqccsrc"><A HREF="http://www.3ddownloads.com/telefragged/inside3d/frikbot/misc/frik26src.zip">frik26src.zip</A> | Source code |