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Editing GLQuake
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|website=[http://idsoftware.com Id Software] | |website=[http://idsoftware.com Id Software] | ||
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− | One of | + | One of Quake's original developers created '''GLQuake''', an [[engine]] which provides hardware-accelerated graphics using OpenGL APIs. GLQuake is the base for most modern ports of the Quake engine. |
GLQuake is known to be buggy, and it has one big usability problem: The game's built-in brightness/gamma setting doesn't do anything, and the visuals tend to be way too dark unless you first run a program to increase your display adapter's gamma setting (which then makes everything else appear too bright). This isn't a showstopper, but it can be inconvenient. Also, the video mode can only be changed at the command line, not in-game. | GLQuake is known to be buggy, and it has one big usability problem: The game's built-in brightness/gamma setting doesn't do anything, and the visuals tend to be way too dark unless you first run a program to increase your display adapter's gamma setting (which then makes everything else appear too bright). This isn't a showstopper, but it can be inconvenient. Also, the video mode can only be changed at the command line, not in-game. |