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Difference between revisions of "Gameplay tips"

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(New page: ===The Rocket Jump=== Simply have a Rocket Launcher, armor is favored, aim down, jump, then fire a rocket under to propel yourself a bit more. It is used very often, even I (CheapAlert) us...)
 
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===The Rocket Jump===
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==Movement and Navigation==
Simply have a Rocket Launcher, armor is favored, aim down, jump, then fire a rocket under to propel yourself a bit more. It is used very often, even I (CheapAlert) use it even when I have 10 health (And I die) :P
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Quake is a 3D world, be sure to look up and down as you explore a level.  Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity.
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==Weapons and Combat==
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{{todo|todo=Multiple sections below with unspecified work.}}
  
 
For tips on dealing with each of the monsters and bosses in Quake, see the [[Monsters]] page.
 
For tips on dealing with each of the monsters and bosses in Quake, see the [[Monsters]] page.
  
===See Also===
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==Resource Management==
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TODO
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==Finding Secrets==
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TODO
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==Trick Jumps==
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{{Main|Trick Jumps}}
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Trick Jumps are maneuvers that allow you to achieve a speed, height, or distance beyond what is usually possible with the physics of Quake. In general these 'features' were not intended by the designers at [[id Software]], though there is some evidence that at least some of them were known to the designers during development.  They are almost never necessary to progress through a level (with the exception of a few rare user-made levels), but can often be used to take a shortcut to another part of a level.
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==See Also==
 
* [http://www.quaketerminus.com/quakebible/index.htm Thresh's Quake Bible]
 
* [http://www.quaketerminus.com/quakebible/index.htm Thresh's Quake Bible]

Revision as of 15:15, 26 March 2013

Movement and Navigation

Quake is a 3D world, be sure to look up and down as you explore a level. Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity.

Weapons and Combat

Unspecified user added a To-Do; Multiple sections below with unspecified work..

For tips on dealing with each of the monsters and bosses in Quake, see the Monsters page.

Resource Management

TODO

Finding Secrets

TODO

Trick Jumps

Main article: Trick Jumps

Trick Jumps are maneuvers that allow you to achieve a speed, height, or distance beyond what is usually possible with the physics of Quake. In general these 'features' were not intended by the designers at id Software, though there is some evidence that at least some of them were known to the designers during development. They are almost never necessary to progress through a level (with the exception of a few rare user-made levels), but can often be used to take a shortcut to another part of a level.

See Also