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Difference between revisions of "Gameplay tips"
From Quake Wiki
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− | == | + | ==Movement and Navigation== |
− | + | Quake is a 3D world, be sure to look up and down as you explore a level. Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity. | |
+ | |||
+ | ==Weapons and Combat== | ||
+ | {{todo|todo=Multiple sections below with unspecified work.}} | ||
For tips on dealing with each of the monsters and bosses in Quake, see the [[Monsters]] page. | For tips on dealing with each of the monsters and bosses in Quake, see the [[Monsters]] page. | ||
+ | ==Resource Management== | ||
+ | TODO | ||
+ | |||
+ | ==Finding Secrets== | ||
+ | TODO | ||
− | == | + | ==Trick Jumps== |
− | + | {{Main|Trick Jumps}} | |
+ | Trick Jumps are maneuvers that allow you to achieve a speed, height, or distance beyond what is usually possible with the physics of Quake. In general these 'features' were not intended by the designers at [[id Software]], though there is some evidence that at least some of them were known to the designers during development. They are almost never necessary to progress through a level (with the exception of a few rare user-made levels), but can often be used to take a shortcut to another part of a level. | ||
− | + | ==See Also== | |
* [http://www.quaketerminus.com/quakebible/index.htm Thresh's Quake Bible] | * [http://www.quaketerminus.com/quakebible/index.htm Thresh's Quake Bible] |
Revision as of 14:15, 26 March 2013
Contents
Quake is a 3D world, be sure to look up and down as you explore a level. Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity.
Weapons and Combat
Unspecified user added a To-Do; Multiple sections below with unspecified work.. |
For tips on dealing with each of the monsters and bosses in Quake, see the Monsters page.
Resource Management
TODO
Finding Secrets
TODO
Trick Jumps
Main article: Trick Jumps
Trick Jumps are maneuvers that allow you to achieve a speed, height, or distance beyond what is usually possible with the physics of Quake. In general these 'features' were not intended by the designers at id Software, though there is some evidence that at least some of them were known to the designers during development. They are almost never necessary to progress through a level (with the exception of a few rare user-made levels), but can often be used to take a shortcut to another part of a level.