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Difference between revisions of "Gameplay tips"

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(The Grenade plus Rocket Jump)
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===The Rocket Jump===
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==Movement and Navigation==
Simply have a Rocket Launcher, armor is favored, aim down, jump, then fire a rocket under to propel yourself a bit more. It is used very often, even I (CheapAlert) use it even when I have 10 health (And I die) :P
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Quake is a 3D world, be sure to look up and down as you explore a level.  Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity.
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==Weapons and Combat==
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{{todo|todo=Multiple sections below with unspecified work.}}
  
 
For tips on dealing with each of the monsters and bosses in Quake, see the [[Monsters]] page.
 
For tips on dealing with each of the monsters and bosses in Quake, see the [[Monsters]] page.
  
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==Resource Management==
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TODO
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==Finding Secrets==
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TODO
  
===The Grenade plus Rocket Jump===
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==Trick Jumps==
Ensure that you have the grenade launcher, rocket launcher, at least 2 rocketys and adequate armour and health before starting, the more of each the better. Select the grenade launcher and fire a grenade aiming to land on a particular spot (the launch position), one way to do this is to fire vertically in to the air as soon as you have fired the greande switch to the Rocket Launcher and at the point that the grenade lands for it's second bounce move the launch position and fire a rocket directly at the ground. If you time it right, i.e. so that the rocket hits the ground at the same point that grenade explodes you should find that you are able to jump significantly higher/lomger than with just the Rocket Jump. The disadvantage is that it requires more ammo/weapons, usually takes longer to perform, which can be problematic during battles, and does more damage to your player. If you do this with the '10 health' left scenario as I (Mr.Burns) often do you will usually end up in an embarassing crumple on the floor with your opponents standing around openly giggling
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{{Main|Trick Jumps}}
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Trick Jumps are maneuvers that allow you to achieve a speed, height, or distance beyond what is usually possible with the physics of Quake. In general these 'features' were not intended by the designers at [[id Software]], though there is some evidence that at least some of them were known to the designers during development. They are almost never necessary to progress through a level (with the exception of a few rare user-made levels), but can often be used to take a shortcut to another part of a level.
  
===See Also===
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==See Also==
 
* [http://www.quaketerminus.com/quakebible/index.htm Thresh's Quake Bible]
 
* [http://www.quaketerminus.com/quakebible/index.htm Thresh's Quake Bible]

Revision as of 14:15, 26 March 2013

Movement and Navigation

Quake is a 3D world, be sure to look up and down as you explore a level. Underwater areas are sometimes the only way to proceed, so go swimming when you have an opportunity.

Weapons and Combat

Unspecified user added a To-Do; Multiple sections below with unspecified work..

For tips on dealing with each of the monsters and bosses in Quake, see the Monsters page.

Resource Management

TODO

Finding Secrets

TODO

Trick Jumps

Main article: Trick Jumps

Trick Jumps are maneuvers that allow you to achieve a speed, height, or distance beyond what is usually possible with the physics of Quake. In general these 'features' were not intended by the designers at id Software, though there is some evidence that at least some of them were known to the designers during development. They are almost never necessary to progress through a level (with the exception of a few rare user-made levels), but can often be used to take a shortcut to another part of a level.

See Also