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Difference between revisions of "Getting Started"

From Quake Wiki

(Components: notes on the pak files and soundtrack)
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__NOTOC__
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==Overview==
This should be a one-page quick-start guide to getting, installing, and actually running the game, with links to other pages with further information.
+
This is a quick-start guide to getting, installing, and actually running the game.
  
===Getting Quake===
+
===Components===
 +
Quake consists of three parts:
 +
* A platform-specific Quake [[Engines|engine]], which is the program you run to actually play Quake.
 +
* The platform-independent game data archives ''[[pak0.pak]]'' (required, contains the game code, main content and the levels of the first episode of the game) and ''[[pak1.pak]]'' (optional, contains the three later episodes as well as their monsters).
 +
* The [[Quake Soundtrack|soundtrack]], which exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack is optional. Modern engines usually support playing the soundtrack from files instead of the CD-ROM.
  
=====Where to buy Quake=====
+
Therefore, a minimal installation of Quake consists of just ''pak0.pak'' and a single Quake engine.
Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake at:
+
 
 +
There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The [[Engines|engines]] article discusses the options in more detail.
 +
 
 +
==Getting Quake==
 +
You have several options for getting Quake.
 +
 
 +
The '''only''' legal way to get the required file ''pak0.pak'' is to get one of the official distributions. This will also give you at least one basic engine, and maybe also the soundtrack, and maybe also ''pak1.pak''. To get an official distribution, you can either buy a CD-ROM or commercial downloadable edition, or you can freely download the shareware edition. Either way, you can freely download and use alternative engines if you don't like or can't use whatever engines you get with the official distribution.
 +
 
 +
===Buy Quake on CD-ROM===
 +
One way to get an official distribution of Quake is to buy it on CD-ROM, which will include at least one basic but well-tested engine, the soundtrack, and ''pak0.pak'' (and ''pak1.pak'', as long as you don't get a shareware CD).
 +
 
 +
Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors:
  
 
*[http://www.amazon.com/QUAKE-Windows/dp/B000H1AGA6 Amazon.com: QUAKE: Windows: Video Games]
 
*[http://www.amazon.com/QUAKE-Windows/dp/B000H1AGA6 Amazon.com: QUAKE: Windows: Video Games]
Line 11: Line 26:
 
*[http://www.amazon.co.uk/Atari-Replay-Quake-Jewel-Case/dp/B00004YNT4 Replay Quake (Jewel Case): Amazon.co.uk: PC & Video Games]
 
*[http://www.amazon.co.uk/Atari-Replay-Quake-Jewel-Case/dp/B00004YNT4 Replay Quake (Jewel Case): Amazon.co.uk: PC & Video Games]
 
*[http://www.amazon.co.uk/Atari-Replay-Quake-Box/dp/B00004YNT5 Replay Quake (Box): Amazon.co.uk: PC & Video Games]
 
*[http://www.amazon.co.uk/Atari-Replay-Quake-Box/dp/B00004YNT5 Replay Quake (Box): Amazon.co.uk: PC & Video Games]
 +
*[http://video-games.shop.ebay.com/items/_W0QQPlatformZPCQQ_dmptZVideoQ5fGamesQ5fGamesQQ_sopZ12?_nkw=quake+-%22quake+4%22+-%22quake+IV%22+-%22quake+3%22+-%22quake+2%22+-%22quake+II%22+-%22quake+III%22+-%22quake+wars%22+-etqw+-territory+-arena+-64+-saturn&_sacat=1249&_trksid=m270&_odkw=quake+-%22quake+4%22+-%22quake+IV%22+-%22quake+3%22+-%22quake+2%22+-%22quake+II%22+-%22quake+III%22+-%22quake+wars%22+-etqw+-territory+-arena+-64 Ebay] (don't forget to check your local branch)
 +
*[http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy id Software]
 +
*''Quake: The Offering'' is the retail edition for Linux, released in 1998.
 +
 +
Be careful that you don't accidentally buy a shareware disc. The shareware edition is useful, but there's no need to pay for it; it's free to download. However, the soundtrack is on the shareware disc and isn't available elsewhere (legally), so if you did happen to get the wrong disc, at least you'd have gotten something for your money.
 +
 +
===Buy the Steam edition of Quake===
 +
Since August 2007, an official release of the full/registered Quake has been available on Steam (steampowered.com). Steam is a vendor which allows you to pay to download a Win2K/XP/Vista edition of Quake which includes four official engines: WinQuake, QuakeWorld, GLQuake, and GLQuakeWorld. This edition does ''not'' include the soundtrack.
 +
* [http://store.steampowered.com/app/2310/ Quake on Steam]
 +
 +
===Download the shareware edition of Quake===
 +
Another way to get an official release of Quake is to download the shareware edition. The only restriction in this edition, besides no soundtrack, is you won't have access to the Episodes 2-4 portions of the original single-player game. Those require ''pak1.pak'', which you only get with the 'registered'/commercial edition.
 +
 +
* [ftp://ftp.idsoftware.com/idstuff/quake/quake106.zip quake106.zip] - Quake 1.06 shareware edition; contains ''resource.1'', which is an lh5 LZH-encoded archive (LHA) containing the actual game files, including ''ID1\pak0.pak''. The zip contains an installer program (''deice.exe'') for DOS/Win32 which unpacks the entire archive, and a script (''install.bat'') which runs the installer and then tries to launch the DOS Quake engine. If you can't/don't want to run these, use an lh5-compatible LHA extractor like [http://www2.nsknet.or.jp/~micco/english/lhmelt_e.htm LHmelting] to extract what you need from ''resource.1''. Some multi-format archivers/extractors may also work.
 +
 +
==Installing Quake==
 +
All Quake and QuakeWorld installations work on the same principles. You just need to have a folder hierarchy like this:
 +
 +
* Quake root folder (e.g. ''C:\quake'')
 +
** ''ID1'' subfolder (e.g. ''C:\quake\ID1'').
 +
 +
In the Quake root folder is where the [[Engines|engines]] live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it.
 +
 +
In the ''ID1'' subfolder of the Quake root folder, you must have the file ''pak0.pak'' from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of ''pak1.pak'' from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the ''id1'' to be lowercase.
  
*[http://video-games.shop.ebay.com/items/_W0QQPlatformZPCQQ_dmptZVideoQ5fGamesQ5fGamesQQ_sopZ12?_nkw=quake+-%22quake+4%22+-%22quake+IV%22+-%22quake+3%22+-%22quake+2%22+-%22quake+II%22+-%22quake+III%22+-%22quake+wars%22+-etqw+-territory+-arena+-64+-saturn&_sacat=1249&_trksid=m270&_odkw=quake+-%22quake+4%22+-%22quake+IV%22+-%22quake+3%22+-%22quake+2%22+-%22quake+II%22+-%22quake+III%22+-%22quake+wars%22+-etqw+-territory+-arena+-64 Ebay] (don't forget to check your local branch)
+
So, to summarize, '''installing Quake boils down to just getting an engine executable into a folder, and ''pak0.pak'' into an ''ID1'' subfolder.''' That's it.
 +
 
 +
===Windows===
 +
{{todo|todo=move this to a separate article.}}
 +
 
 +
Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with [[Fitzquake]], which is a basic but widely compatible [[NetQuake]] engine with fast, high-quality OpenGL graphics.
 +
 
 +
You can install Quake wherever you want on your hard drive. C:\QUAKE_SW is the default suggested by the official installer (''install.bat'' and ''deice.exe''), but in examples here we'll use C:\quake.
 +
 
 +
All you need to play single-player is ''fitzquake.exe'' and ''ID1\pak0.pak'':
 +
# Install C:\quake\ID1\pak0.pak (and the non-shareware edition's ''pak1.pak'', if you have it). See info above if you want to get ''pak0.pak'' from the shareware. If you just run the official installer, it will install this file along with several others you don't really need.
 +
# Unzip the [[Fitzquake]] distribution into C:\quake.
 +
# Run C:\quake\fitzquake.exe.
 +
 
 +
If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other [[Engines|engines]], which have different feature sets.
  
*[http://store.steampowered.com/app/2310/ Steam] (Warning: It does not include the excellent soundtrack, you would be missing a lot)
+
If you want to play multiplayer games, you'll want [http://ezquake.sourceforge.net/ ezQuake], a state-of-the-art QuakeWorld engine.
  
*[http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy id Software]
+
===DOS===
 +
''TBD''
 +
===Mac OS X===
 +
''TBD''
 +
===Mac OS Classic===
 +
''TBD''
 +
===Unix===
 +
On Archlinux, several Quake engines are available in the [https://aur.archlinux.org/packages/ AUR]. At the time of writing this included [[DarkPlaces]], [[ezQuake]], [[Fitzquake]], [[FuhQuake]], [[QuakeSpasm]] and [[TyrQuake]].
  
Be careful that you do not accidentally buy a shareware disc (the soundtrack is on it, so at least you got something for your money).
+
* [http://www.mobygames.com/game/linux/quake-the-offering Quake: The Offering for Linux - MobyGames:]
 +
* [http://www.quakeforge.net/ The QuakeForge Project]
  
* shareware version
+
====Installing from the original CDs====
  
===Installing Quake===
+
If you own the original CDs, you can either install the games directly or create installable packages for Quake, both mission packs, as well as the corresponding soundtracks. You first need to install a program called [https://wiki.debian.org/Games/GameDataPackager game-data-packager], with the usual commands (sudo aptitude install game-data-packager for Debian).
  
* windows
+
Once this is done, packages can be created using the following commands (insert the appropriate CD first):
*dos
+
* game-data-packager quake --package quake-registered (for the original game)
* mac -- get a port!
+
* game-data-packager quake --package quake-armagon (for the first mission pack)
*[http://www.mobygames.com/game/linux/quake-the-offering Quake: The Offering for Linux - MobyGames:]
+
* game-data-packager quake --package quake-dissolution (for the second mission pack)
*[http://www.quakeforge.net The QuakeForge Project]
 
*[http://rome.ro/2006/10/quake-map-sources-released.html planet rome.ro: Quake Map Sources Released!]
 
===Patching Quake===
 
  
* glquake/winquake
+
Similar commands exist for the soundtracks, which must be packaged separately:
* [[A required .DLL file, Glide2x.dll, was not found]]
 
* custom [[Engines]]
 
  
===Running Quake===
+
* game-data-packager quake --package quake-registered-music (for the original game)
 +
* game-data-packager quake --package quake-armagon-music (for the first mission pack)
 +
* game-data-packager quake --package quake-dissolution-music (for the second mission pack)
  
* basic batch file/shortcut with some standard command line stuff
+
See the program's help on options --target-format and --target-distro to customise the output format (deb, arch, rpm) or make it fit for a particular distribution. In general, game-data-packager quake --help will tell you everything that the program can do for quake, and game-data-packager (without any option) will list all supported games.
* system requirements/video card weirdness
 

Revision as of 18:47, 6 July 2021

Overview

This is a quick-start guide to getting, installing, and actually running the game.

Components

Quake consists of three parts:

  • A platform-specific Quake engine, which is the program you run to actually play Quake.
  • The platform-independent game data archives pak0.pak (required, contains the game code, main content and the levels of the first episode of the game) and pak1.pak (optional, contains the three later episodes as well as their monsters).
  • The soundtrack, which exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack is optional. Modern engines usually support playing the soundtrack from files instead of the CD-ROM.

Therefore, a minimal installation of Quake consists of just pak0.pak and a single Quake engine.

There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The engines article discusses the options in more detail.

Getting Quake

You have several options for getting Quake.

The only legal way to get the required file pak0.pak is to get one of the official distributions. This will also give you at least one basic engine, and maybe also the soundtrack, and maybe also pak1.pak. To get an official distribution, you can either buy a CD-ROM or commercial downloadable edition, or you can freely download the shareware edition. Either way, you can freely download and use alternative engines if you don't like or can't use whatever engines you get with the official distribution.

Buy Quake on CD-ROM

One way to get an official distribution of Quake is to buy it on CD-ROM, which will include at least one basic but well-tested engine, the soundtrack, and pak0.pak (and pak1.pak, as long as you don't get a shareware CD).

Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors:

Be careful that you don't accidentally buy a shareware disc. The shareware edition is useful, but there's no need to pay for it; it's free to download. However, the soundtrack is on the shareware disc and isn't available elsewhere (legally), so if you did happen to get the wrong disc, at least you'd have gotten something for your money.

Buy the Steam edition of Quake

Since August 2007, an official release of the full/registered Quake has been available on Steam (steampowered.com). Steam is a vendor which allows you to pay to download a Win2K/XP/Vista edition of Quake which includes four official engines: WinQuake, QuakeWorld, GLQuake, and GLQuakeWorld. This edition does not include the soundtrack.

Download the shareware edition of Quake

Another way to get an official release of Quake is to download the shareware edition. The only restriction in this edition, besides no soundtrack, is you won't have access to the Episodes 2-4 portions of the original single-player game. Those require pak1.pak, which you only get with the 'registered'/commercial edition.

  • quake106.zip - Quake 1.06 shareware edition; contains resource.1, which is an lh5 LZH-encoded archive (LHA) containing the actual game files, including ID1\pak0.pak. The zip contains an installer program (deice.exe) for DOS/Win32 which unpacks the entire archive, and a script (install.bat) which runs the installer and then tries to launch the DOS Quake engine. If you can't/don't want to run these, use an lh5-compatible LHA extractor like LHmelting to extract what you need from resource.1. Some multi-format archivers/extractors may also work.

Installing Quake

All Quake and QuakeWorld installations work on the same principles. You just need to have a folder hierarchy like this:

  • Quake root folder (e.g. C:\quake)
    • ID1 subfolder (e.g. C:\quake\ID1).

In the Quake root folder is where the engines live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it.

In the ID1 subfolder of the Quake root folder, you must have the file pak0.pak from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of pak1.pak from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the id1 to be lowercase.

So, to summarize, installing Quake boils down to just getting an engine executable into a folder, and pak0.pak into an ID1 subfolder. That's it.

Windows

Unspecified user added a To-Do; move this to a separate article..

Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with Fitzquake, which is a basic but widely compatible NetQuake engine with fast, high-quality OpenGL graphics.

You can install Quake wherever you want on your hard drive. C:\QUAKE_SW is the default suggested by the official installer (install.bat and deice.exe), but in examples here we'll use C:\quake.

All you need to play single-player is fitzquake.exe and ID1\pak0.pak:

  1. Install C:\quake\ID1\pak0.pak (and the non-shareware edition's pak1.pak, if you have it). See info above if you want to get pak0.pak from the shareware. If you just run the official installer, it will install this file along with several others you don't really need.
  2. Unzip the Fitzquake distribution into C:\quake.
  3. Run C:\quake\fitzquake.exe.

If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other engines, which have different feature sets.

If you want to play multiplayer games, you'll want ezQuake, a state-of-the-art QuakeWorld engine.

DOS

TBD

Mac OS X

TBD

Mac OS Classic

TBD

Unix

On Archlinux, several Quake engines are available in the AUR. At the time of writing this included DarkPlaces, ezQuake, Fitzquake, FuhQuake, QuakeSpasm and TyrQuake.

Installing from the original CDs

If you own the original CDs, you can either install the games directly or create installable packages for Quake, both mission packs, as well as the corresponding soundtracks. You first need to install a program called game-data-packager, with the usual commands (sudo aptitude install game-data-packager for Debian).

Once this is done, packages can be created using the following commands (insert the appropriate CD first):

  • game-data-packager quake --package quake-registered (for the original game)
  • game-data-packager quake --package quake-armagon (for the first mission pack)
  • game-data-packager quake --package quake-dissolution (for the second mission pack)

Similar commands exist for the soundtracks, which must be packaged separately:

  • game-data-packager quake --package quake-registered-music (for the original game)
  • game-data-packager quake --package quake-armagon-music (for the first mission pack)
  • game-data-packager quake --package quake-dissolution-music (for the second mission pack)

See the program's help on options --target-format and --target-distro to customise the output format (deb, arch, rpm) or make it fit for a particular distribution. In general, game-data-packager quake --help will tell you everything that the program can do for quake, and game-data-packager (without any option) will list all supported games.