Editing Getting Started Mapping (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ==Lights and Properties== [[File:map_tutorial_7.png|thumb|Setting Properties]] Technically we could compile and try our map now, but let's add some more stuff to our map first. How about a light? Either drag the entity '''Light''' from the entity browser, or in the '''Right Click Menu''' select '''Create Point Entity>Light>Light'''. Move this somewhere in the center of our room. Now, we do actually need to modify this entity for it to work right. With the light still selected and the Entity tab open, notice in the upper right corner of Trenchbroom our entity's keys and values. Trenchbroom, as of this writing, only puts some very basic keys and values into entities, so for now you will want to refer to the [[Entity_guide|Entity Guide]] for all the keys and values you may need on your entities. We want to set the brightness of our light. To do this, we need a '''New Key'''. Click on the '''+ button''' next to our list of keys, and rename our newly created key "light" and set it's value to "200". Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Getting_Started_Mapping"