Editing Getting Started Mapping (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ==Triggers!== [[File:map_tutorial_8.png|thumb|Making a Trigger]] Let's also make sure everyone knows how great Quake is by telling them. To do this, we're going to make a brush entity that when the player walks into it, it displays a message. First, we need to make a brush as normal. This is going to be a trigger, a type of brush entity that is invisible and nonsolid, so it doesn't matter what texture is on our brush, but general convention is to use the texture ''trigger''. Now, '''Right Click''' with our brush still selected, and go to '''Create Brush Entity>Trigger>Multiple'''. You should now see the text 'trigger_multiple' over our brush. Add some keys to this entity, "Message" with the value "Quake is Great!", and "wait" with the value "5". Message is the text we will display to the player, wait is how long the game should wait between triggering again so we aren't spamming our message constantly. Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Getting_Started_Mapping"