Editing Getting Started Mapping (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ==Light== [[File:map_tutorial_light.jpg|thumb|Light and Shadow]] Once you're done examining our full-bright room, exit Quake and let's get some light working. Back in our compiling GUI, uncheck the box next to the word "QBSP", and check the box next to the word "LIGHT". Compile again, and once back in Quake, our map is now nicely shadowed! General lighting in Quake is not dynamic, but is calculated by our light compiler into what are known as "lightmaps", which are stored in our .bsp file. By default, all lights have a linear falloff, but more modern light compilers (such as the light compiler provided in TyrUtils) have functionality to support other falloffs. Light, especially with some of it's command-line arguments for improving details, on more complex maps can often take awhile to complete, so often when testing small changes to your map like a couple of new monsters, you may not bother running it. This may be obvious, but if you have no light entities in your map and run light, your map will be fully dark. See [[Light (map compiling)]] for more information and common command-line arguments. Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Getting_Started_Mapping"