View source for Getting Started Mapping From Quake Wiki ← Getting Started Mapping You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Administrators. You can view and copy the source of this page. ==Brush: Your basic building block!== [[File:Brush.png|thumb|A brush]] Our basic building block for constructing a level is the [[brush]]. All of our level's solid geometry will be constructed from brushes. But what do we mean by 'brushes'? The semi-technical definition in Quake level creation is that they are [http://en.wikipedia.org/wiki/Convex convex] [http://en.wikipedia.org/wiki/Polyhedron polyhedrons]. The less technical definition is that they are 3D objects made of faces which cannot 'see' each other. Most commonly, you will use [http://en.wikipedia.org/wiki/Cube cubes] or [http://en.wikipedia.org/wiki/Cuboid cuboids], but know that any convex polyhedron is allowed. It's ok if your head is spinning from reading all that, even if you don't fully understand that definition, using brushes in Quake editing software is easy, and the hard work of mathematically defining them is done for you, hidden away in the background. All you need to do is plop them down, and arrange them to make the walls and floors of your level! Return to Getting Started Mapping. Retrieved from "http://quakewiki.org/wiki/Getting_Started_Mapping"