View source for Getting Started Mapping From Quake Wiki ← Getting Started Mapping You do not have permission to edit this page, for the following reason: The action you have requested is limited to users in the group: Administrators. You can view and copy the source of this page. ==Painting the town== [[File:map_tutorial_2.png|thumb|Applying Textures]] Now we're ready to begin our map. Our brush is currently a sad, untextured grey. Let's fix that by putting a texture on it. '''Select the brush''' in the 3D view by '''Left Clicking''' on it, it will shade red when selected, and show some 'laser lines' extending from it's bounds. Now, let's put a texture on it. We're going to make this a floor, so find a good floor texture in the browser and '''Left Click''' on it to '''apply''' it. I'm using ''city4_2''. You can '''select a single face''' of a brush by '''Shift-Left Clicking''' a face, and '''select multiple faces''' by '''Ctrl-Shift-Left Clicking'''. In the upper right of Trenchbroom, we can also choose to offset, scale, or rotate this texture on our brush. Textures dimensions Quake must be [http://en.wikipedia.org/wiki/Power_of_two powers of 2], often 64x64 or 128x128, so you will generally shift them by 1, 2, 4, 8, 16, 32, or 64 units. Scale is a multiplier, so to make textures 'smaller' you will use numbers smaller than 1, such as 0.5 for half-scale. Scale can also be use to mirror a texture, so a scale of -1 will flip it. Rotation is in degrees, 0-360, and negative values are allowed. Return to Getting Started Mapping. Retrieved from "http://quakewiki.org/wiki/Getting_Started_Mapping"