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Editing Getting Started Mapping

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Technically we could compile and try our map now, but let's add some more stuff to our map first.  How about a light? Either drag the entity '''Light''' from the entity browser, or in the '''Right Click Menu''' select '''Create Point Entity>Light>Light'''. Move this somewhere in the center of our room. Now, we do actually need to modify this entity for it to work right. With the light still selected and the Entity tab open, notice in the upper right corner of Trenchbroom our entity's keys and values. Trenchbroom, as of this writing, only puts some very basic keys and values into entities, so for now you will want to refer to the [[Entity_guide|Entity Guide]] for all the keys and values you may need on your entities.
 
Technically we could compile and try our map now, but let's add some more stuff to our map first.  How about a light? Either drag the entity '''Light''' from the entity browser, or in the '''Right Click Menu''' select '''Create Point Entity>Light>Light'''. Move this somewhere in the center of our room. Now, we do actually need to modify this entity for it to work right. With the light still selected and the Entity tab open, notice in the upper right corner of Trenchbroom our entity's keys and values. Trenchbroom, as of this writing, only puts some very basic keys and values into entities, so for now you will want to refer to the [[Entity_guide|Entity Guide]] for all the keys and values you may need on your entities.
  
We want to set the brightness of our light. To do this, we need a '''New Key'''. Click on the '''+ button''' next to our list of keys, and rename our newly created key "light" and set it's value to "200".
+
We want to set the brightness of our light. To do this, we need a '''New Key'''. Click on the '''+ button''' next to our list of keys, and rename our newly created key 'light' and set it's value to '200'.
  
 
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==Triggers!==

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