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Editing Getting Started Mapping
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Now that we have a closed room, let's do some work so we can use it. The first thing to do is make a place for the player to start the level at. Go to the Entity tab in Trenchbroom, and scroll down a little in the Entity Browser on the bottom right of the editor. Find the model of Quakeguy with the words '''info_player_start''' under it. '''Left Click and Drag''' it into your 3D view to place it. info_player_start is an entity which does not need any more set up than that to work! | Now that we have a closed room, let's do some work so we can use it. The first thing to do is make a place for the player to start the level at. Go to the Entity tab in Trenchbroom, and scroll down a little in the Entity Browser on the bottom right of the editor. Find the model of Quakeguy with the words '''info_player_start''' under it. '''Left Click and Drag''' it into your 3D view to place it. info_player_start is an entity which does not need any more set up than that to work! | ||