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Editing Getting Started Mapping

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==Brush: Your basic building block!==
 
==Brush: Your basic building block!==
[[File:Brush.png|thumb|A brush]]
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[[File:Brush.jpg|thumb|A brush]]
 
Our basic building block for constructing a level is the [[brush]]. All of our level's solid geometry will be constructed from brushes. But what do we mean by 'brushes'? The semi-technical definition in Quake level creation is that they are [http://en.wikipedia.org/wiki/Convex convex] [http://en.wikipedia.org/wiki/Polyhedron polyhedrons]. The less technical definition is that they are 3D objects made of faces which cannot 'see' each other. Most commonly, you will use [http://en.wikipedia.org/wiki/Cube cubes] or [http://en.wikipedia.org/wiki/Cuboid cuboids], but know that any convex polyhedron is allowed.
 
Our basic building block for constructing a level is the [[brush]]. All of our level's solid geometry will be constructed from brushes. But what do we mean by 'brushes'? The semi-technical definition in Quake level creation is that they are [http://en.wikipedia.org/wiki/Convex convex] [http://en.wikipedia.org/wiki/Polyhedron polyhedrons]. The less technical definition is that they are 3D objects made of faces which cannot 'see' each other. Most commonly, you will use [http://en.wikipedia.org/wiki/Cube cubes] or [http://en.wikipedia.org/wiki/Cuboid cuboids], but know that any convex polyhedron is allowed.
  
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==Entities: The life of the party==
 
==Entities: The life of the party==
[[File:Entity.png|thumb|left|A few entities]]
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[[File:Entity.jpg|thumb|left|A few entities]]
 
So we have brushes to define our world's geometry... but it wouldn't be a Quake level without [[Weapons|weapons]] and [[Monsters|monsters]]! And [[Entity|entities]] are just that, they are any of the functional objects defined in the game code for you to place into your level.
 
So we have brushes to define our world's geometry... but it wouldn't be a Quake level without [[Weapons|weapons]] and [[Monsters|monsters]]! And [[Entity|entities]] are just that, they are any of the functional objects defined in the game code for you to place into your level.
  

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