Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Editing Getting Started Mapping
From Quake Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 112: | Line 112: | ||
If you've been paying attention, you shouldn't be surprised to see that your map is a fully bright box with no shadowing. This is because we have only run QBSP on our .map. QBSP turns all our brushes into polygons which are nicely organized for Quake into a format called .bsp, in a process called [http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]. | If you've been paying attention, you shouldn't be surprised to see that your map is a fully bright box with no shadowing. This is because we have only run QBSP on our .map. QBSP turns all our brushes into polygons which are nicely organized for Quake into a format called .bsp, in a process called [http://en.wikipedia.org/wiki/Binary_space_partitioning Binary Space Partitioning]. | ||
− | |||
− | |||
See [[QBSP]] for more information and common command-line arguments. | See [[QBSP]] for more information and common command-line arguments. |