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Editing Getting Started Mapping

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This article is meant as a basic introduction to how a [[Quake]] level is constructed in the modern Quake editing software [[TrenchBroom]]. The goal is to teach a new level designer what goes into making a map, the terms used, what compiling is, and how to compile and play a created map. If you have ever created levels for the other Quake games, or for the Half-life/Source engine games, the basic terms of this will be familiar as they evolved from Quake.  
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This article is meant as a basic introduction to how a [[Quake]] level is constructed in the modern Quake editing software [[Trenchbroom]]. The goal is to teach a new level designer what goes into making a map, the terms used, what compiling is, and how to compile and play a created map. If you have ever created levels for the other Quake games, or for the Half-life/Source engine games, the basic terms of this will be familiar as they evolved from Quake.  
  
 
=What's a map!?=
 
=What's a map!?=

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