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Difference between revisions of "Gl flashblend"
From Quake Wiki
(New page: {{lowercase-underscores}}{{Infobox Console variable |name=gl_flashblend |default-value=1 |saved-to-config=no }} gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are ...) |
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|saved-to-config=no | |saved-to-config=no | ||
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− | gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps gl_flashblend = 0 (slower but realistic) or as translucent | + | gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps gl_flashblend = 0 (slower but realistic) or as translucent sphere gl_flashblend = 1 (fast, doesn't require lightmap update) |
{{Console variables}} | {{Console variables}} |
Latest revision as of 08:20, 6 June 2021
Template:lowercase-underscores
Default value: | "1" |
Saved to config.cfg: | no |
gl_flashblend controls the way dynamic lights are drawn. Dynamic lights are eighter rendered as lightmaps gl_flashblend = 0 (slower but realistic) or as translucent sphere gl_flashblend = 1 (fast, doesn't require lightmap update)
Console |
List of console variables | List of console commands |