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Difference between revisions of "Grunt"

From Quake Wiki

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{{Infobox Monster
 
{{Infobox Monster
|monstername=Grunt
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|name=Grunt
|entityname=monster_army
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|entity=monster_army
|monsterhealth=30
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|model=soldier.mdl<br />h_guard.mdl (head gib)
|monstermelee=N/A
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|health=30
|monstermissile=Shotgun
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|attacks=Shotgun
|movetype=MOVETYPE_STEP
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|drop=5 shells
|monsterspeed=1.83, 10.87
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|gameversion=Shareware
|monsterclass=Base, shareware
 
|monsterdrop=5 shells
 
 
}}
 
}}
 
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[[Image:Soldier.gif|left]]
[[Image:Soldier.gif|left]]The grunt is the first enemy you will encounter in Quake, alongside the [[Rottweiler]]. He moves fairly slowly, has particularly low health and packs a mere shotgun. Not only is his attack just a shotgun, it calls a FireBullets value of 4 rather than the players 6, and he also aims slightly behind the player. Despite these shortcomings, on death he will drop a backpack containing 5 shells, turning an ammunition profit for the accurate (or melee) player.
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The '''Grunt''' is the first enemy you will encounter in Quake, alongside the [[Rottweiler]]. He moves fairly slowly, has particularly low health and packs a mere shotgun. Not only is his attack just a shotgun, it calls a FireBullets value of 4 rather than the players 6, and he also aims slightly behind the player. Despite these shortcomings, on death he will drop a backpack containing 5 shells, turning an ammunition profit for the accurate (or melee) player.
  
 
Grunts though easy, can pose quite a threat in large groups, which you see very little of in Quake itself, but is common in user made Base maps. Though inaccurate and weak, in groups the hitscan attack can catch a player off guard who is usually more concerned with the laser projectiles of the [[Enforcer]].
 
Grunts though easy, can pose quite a threat in large groups, which you see very little of in Quake itself, but is common in user made Base maps. Though inaccurate and weak, in groups the hitscan attack can catch a player off guard who is usually more concerned with the laser projectiles of the [[Enforcer]].
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''"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get a paroxysms of ecstasy. In essence, customized serial killers. Easy to kill, and they tote shotgun shells. It's like a little Christmas each time you kill one!"''
 
''"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get a paroxysms of ecstasy. In essence, customized serial killers. Easy to kill, and they tote shotgun shells. It's like a little Christmas each time you kill one!"''
  
==See Also==
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{{Monsters}}
* [[Monsters]]
 

Revision as of 08:58, 25 September 2009

Grunt

[[file:{{{image}}}|thumb|center|300px|alt=Grunt]]

Health 30
Gib threshold {{{gibthresh}}}
Attacks Shotgun
Drop 5 shells
1st appearance {{{1stappearance}}}
Game version Shareware
Death message {{{deathmessage}}}
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.
Soldier.gif

The Grunt is the first enemy you will encounter in Quake, alongside the Rottweiler. He moves fairly slowly, has particularly low health and packs a mere shotgun. Not only is his attack just a shotgun, it calls a FireBullets value of 4 rather than the players 6, and he also aims slightly behind the player. Despite these shortcomings, on death he will drop a backpack containing 5 shells, turning an ammunition profit for the accurate (or melee) player.

Grunts though easy, can pose quite a threat in large groups, which you see very little of in Quake itself, but is common in user made Base maps. Though inaccurate and weak, in groups the hitscan attack can catch a player off guard who is usually more concerned with the laser projectiles of the Enforcer.

The Grunt is one of a few Quake monsters who possesses more animation frames than the code makes use of. In this case, he has frames reloading his shotgun, which has been utilized by numerous mods where they keep track of how many rounds the grunt has fired, or to display a switching of weapons in that particular mod.

"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get a paroxysms of ecstasy. In essence, customized serial killers. Easy to kill, and they tote shotgun shells. It's like a little Christmas each time you kill one!"

Monsters from Quake
Chthon | Death Knight | Enforcer | Fiend | Grunt | Knight | Ogre | Rotfish | Rottweiler | Scrag | Shambler | Shub-Niggurath | Spawn | Vore | Zombie