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Difference between revisions of "Grunt"

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Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get a paroxysms of ecstatsy. In essence, customized serial killers. Easy to kill, and they tote shotgun shells. It's like a little Christmas each time you kill one!
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{{Infobox Monster
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|monstername=Grunt
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|entityname=monster_army
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|monsterhealth=30
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|monstermelee=N/A
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|monstermissile=Shotgun
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|movetype=MOVETYPE_STEP
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|monsterspeed=1.83, 10.87
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|monsterclass=Base, shareware
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}}
  
* '''Weapon:''' [[Shotgun]]
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[[Image:Soldier.gif|left]]The grunt is the first enemy you will encounter in Quake, alongside the [[Rottweiler]]. He moves fairly slowly, has particularly low health and packs a mere shotgun. Not only is his attack just a shotgun, it calls a FireBullets value of 4 rather than the players 6, and he also aims slightly behind the player. Despite these shortcomings, on death he will drop a backpack containing 5 shells, turning an ammunition profit for the accurate (or melee) player.
* '''Health:''' 30
 
* '''Treasure:''' 5 shells
 
  
'''Tips:'''
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Grunts though easy, can pose quite a threat in large groups, which you see very little of in Quake itself, but is common in user made Base maps. Though inaccurate and weak, in groups the hitscan attack can catch a player off guard who is usually more concerned with the laser projectiles of the [[Enforcer]].
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Grunts are next to harmless alone, but if in large groups, they can be a problem. They have bad aim if you keep moving, and go down after two well-placed shots from your [[Shotgun]]. If you're close enough, don't be afraid to use the [[Double-Barrelled Shotgun]] to fell them in one shot. If they're not alone, you may find yourself using a [[Nailgun]]. If you spot an unsuspected and alone Grunt, feel free to whack them with your [[Axe]].
 
*'''Best Weapons:''' Shotgun, Nailgun
 
*'''Worst Weapons:''' Rocket Laucher
 
  
[[Image:Soldier.gif]]
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The Grunt is one of a few Quake monsters who possesses more animation frames than the code makes use of. In this case, he has frames reloading his shotgun, which has been utilized by numerous mods where they keep track of how many rounds the grunt has fired, or to display a switching of weapons in that particular mod.
  
'''Entity name:''' [[monster_army]]
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''"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get a paroxysms of ecstasy. In essence, customized serial killers. Easy to kill, and they tote shotgun shells. It's like a little Christmas each time you kill one!"''
  
 
==See Also==
 
==See Also==
[[Monsters]]
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* [[Monsters]]

Revision as of 20:02, 10 May 2008

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[[file:{{{image}}}|thumb|center|300px|alt={{{name}}}]]

Health {{{health}}}
Gib threshold {{{gibthresh}}}
Attacks {{{attacks}}}
Drop {{{drop}}}
1st appearance {{{1stappearance}}}
Game version {{{gameversion}}}
Death message {{{deathmessage}}}
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.
Soldier.gif
The grunt is the first enemy you will encounter in Quake, alongside the Rottweiler. He moves fairly slowly, has particularly low health and packs a mere shotgun. Not only is his attack just a shotgun, it calls a FireBullets value of 4 rather than the players 6, and he also aims slightly behind the player. Despite these shortcomings, on death he will drop a backpack containing 5 shells, turning an ammunition profit for the accurate (or melee) player.

Grunts though easy, can pose quite a threat in large groups, which you see very little of in Quake itself, but is common in user made Base maps. Though inaccurate and weak, in groups the hitscan attack can catch a player off guard who is usually more concerned with the laser projectiles of the Enforcer.

The Grunt is one of a few Quake monsters who possesses more animation frames than the code makes use of. In this case, he has frames reloading his shotgun, which has been utilized by numerous mods where they keep track of how many rounds the grunt has fired, or to display a switching of weapons in that particular mod.

"Goons with probes inserted into their pleasure centers; wired up so when they kill someone, they get a paroxysms of ecstasy. In essence, customized serial killers. Easy to kill, and they tote shotgun shells. It's like a little Christmas each time you kill one!"

See Also