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Grunt
From Quake Wiki
Grunt | ||||||||||||||||||
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The Grunt is the first enemy you will encounter in Quake, alongside the Rottweiler. He moves fairly slowly, has particularly low health and packs a mere shotgun. Not only is his attack just a shotgun, it calls a FireBullets value of 4 rather than the players 6, and he also aims slightly behind the player. Despite these shortcomings, on death he will drop a backpack containing 5 shells, turning an ammunition profit for the accurate (or melee) player.
Grunts though easy, can pose quite a threat in large groups, which you see very little of in Quake itself, but is common in user made Base maps. Though inaccurate and weak, in groups the hitscan attack can catch a player off guard who is usually more concerned with the laser projectiles of the Enforcer.
The Grunt is one of a few Quake monsters who possesses more animation frames than the code makes use of. In this case, he has frames reloading his shotgun, which has been utilized by numerous mods where they keep track of how many rounds the grunt has fired, or to display a switching of weapons in that particular mod.
Contents
Tactics
monster_army | ||||||||||
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Entity information
monster_army is the entity for placing Grunts in a level.
Usage
Attributes
Keys
targetname | The targetname of the Grunt. When triggered, the Grunt will wake up if inactive. |
target | The targetname of the entity to be triggered when the Grunt dies. |
killtarget | The targetname of the entity to be removed when the Grunt dies. |
Spawnflags
The monster_army entity supports the following spawnflags:
Flag | Common Name | Description |
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1 | Ambush | The Grunt will not wake up from seeing other monsters wake up or hearing sounds. |
It also supports the standard spawnflags for difficulty and deathmatch presence.
Flag | Common Name | Description |
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256 | Not on Easy | The Grunt will not spawn on Easy difficulty. |
512 | Not on Normal | The Grunt will not spawn on Normal difficulty. |
1024 | Not on Hard | The Grunt will not spawn on Hard difficulty. |
2048 | Not in Deathmatch | The Grunt will not spawn in Deathmatch mode. |
Definitions
FGD Definition
This is the format used by TrenchBroom and Worldcraft. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/solider.mdl") = monster_army : "Grunt" []
DEF Definition
This is the definition format used for most old Quake editors, including the original QuakeEd.
/*QUAKED monster_army (1 0 0) (-16 -16 -24) (16 16 40) Ambush */