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Half-Life

From Quake Wiki

Revision as of 23:18, 8 May 2008 by Leilei (talk | contribs)
Half-Life
Author: Valve Software
License: Proprietary, commercial
Engine: WinQuake, GLQuake
First release: 1998
Newest release: 1999
Website: Valve Software

A majorly popular game based on Quake's game code...

It was mildly popular since its November 1998 release but it skyrocketed with the release of Counter-Strike in 1999. This highly boosted sales of the game and quickly taken the throne of the most popular multiplayer game in 2000.

Engine Modifications

There's: - Skeletal model system, with 4096 triangles maximum per surface and 1024x1024x8 maximum texture resolution and depth, and optional environment mapping for textures - A sound DSP with reverb, chorus and echo effects for software-mixed environmental audio without needing EAX. - Colored, radiosity lighting for maps, compiled with a fork of QRAD. - HLBSP supporting colored lighting, variating hull sizes and external textures (also supports internal textures like Quake, but not officially) - Water waves and transparency - Material system for walls and floors to define impacts and footstep noises - Particle system with trailing particles - Beam system for beam effects including support for depthWrite fades, with shapes like straight beam, lightning noise and cylindric shockwaves - Sound sentence sequences, for stringing a bunch of WAV files in an order to construct a sentence (i.e. Speech of announcer, marines, etc) - Simple lip sync - PROGS are in DLL form divided into cl_dll (for client-side) and dll (for server-side)