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Difference between revisions of "How to edit real-time lights in FTEQW?"
From Quake Wiki
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To generate a custom coloreld light around an edict (self) use: | To generate a custom coloreld light around an edict (self) use: | ||
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self.pflags = 2 (for glow on edict and models around it) or 128 (for glow on edict and all around it, models and brushes); | self.pflags = 2 (for glow on edict and models around it) or 128 (for glow on edict and all around it, models and brushes); | ||
+ | |||
self.color = 'R G B'; | self.color = 'R G B'; | ||
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self.light_lev = intensity/radius; | self.light_lev = intensity/radius; | ||
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If you want the glow to vary, set | If you want the glow to vary, set |
Revision as of 20:49, 8 November 2022
To generate a custom coloreld light around an edict (self) use:
self.pflags = 2 (for glow on edict and models around it) or 128 (for glow on edict and all around it, models and brushes);
self.color = 'R G B';
self.light_lev = intensity/radius;
If you want the glow to vary, set
self.style = n;
For a custom variation choose n > 11 to not override lower values, which are already in use, and assign to n the variation you want by calling lightstyle(n, [string]); characters in the string encode luminosity in ascending order, 'a' being no luminosity, 'm' being default luminosity, and 'z' being max luminosity.