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Difference between revisions of "Making graphics"
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− | This is about how to make all the various graphics that quake uses, except [[Making | + | This is about how to make all the various graphics that quake uses, except [[Making textures|Textures]]. |
+ | |||
+ | The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition program, and then put it through [[Fimg]] to make sure it is ready for use in Quake. | ||
===File formats=== | ===File formats=== | ||
− | * [[.wad]] | + | * [[Texture_Wad|.wad]] |
* [[.lmp]] | * [[.lmp]] | ||
− | * [[.spr]] | + | * [[Sprite|.spr]] |
===Notable Files=== | ===Notable Files=== | ||
− | * [[gfx.wad]] (contains [[Quake palette]]) | + | * [[gfx.wad]] (includes [[Quake font]]) |
− | * [[colormap.lmp]] | + | * [[palette.lmp]] (contains [[Quake palette]]) |
+ | * [[colormap.lmp]] (lookup table for lighting, used only by software renderer) |
Revision as of 20:26, 24 April 2018
This is about how to make all the various graphics that quake uses, except Textures.
The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition program, and then put it through Fimg to make sure it is ready for use in Quake.
File formats
Notable Files
- gfx.wad (includes Quake font)
- palette.lmp (contains Quake palette)
- colormap.lmp (lookup table for lighting, used only by software renderer)