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Difference between revisions of "Making graphics"

From Quake Wiki

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This is about how to make all the various graphics that quake uses, except [[Making textures|Textures]].
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This is about how to make all the various graphics that quake uses.
  
 
The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition program, and then put it through [[Fimg]] to make sure it is ready for use in Quake.
 
The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition program, and then put it through [[Fimg]] to make sure it is ready for use in Quake.

Latest revision as of 15:06, 1 January 2022

This is about how to make all the various graphics that quake uses.

The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition program, and then put it through Fimg to make sure it is ready for use in Quake.

File formats[edit]

Notable Files[edit]