Making graphics

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Revision as of 21:26, 24 April 2018 by KyleClarkeNZ (talk | contribs)
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This is about how to make all the various graphics that quake uses, except Textures.

The most contemporary pipeline for graphics other than textures and models is to make use of your preferred image composition program, and then put it through Fimg to make sure it is ready for use in Quake.

File formats[edit]

Notable Files[edit]