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Editing Map based hacks

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* Add the key "noise" "<sound you wish to play>". (example:"weapon/lhit.wav" lightning gun zap)
 
* Add the key "noise" "<sound you wish to play>". (example:"weapon/lhit.wav" lightning gun zap)
 
* Give it a targetname and create some kind of trigger that targets it.
 
* Give it a targetname and create some kind of trigger that targets it.
 
How does this work? train_wait is a function used by [[func_train]] entities, which plays it's "noise" property. A variation on this hack is to do "use" "plat_hit_bottom" and "noise1" "<sound>", which works much the same way.
 
  
 
===Shoot Monster Projectiles===
 
===Shoot Monster Projectiles===

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