Difference between revisions of "Map based hacks"

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(created a basic stub. Would be good if Preach or Negke could get this one started properly)
 
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This page is intended to be an explanation of the tricks written about on this page: http://www.celephais.net/board/view_thread.php?id=37116
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If the people who have used the tricks in here, or know a lot about them (i.e. Preach, Negke) could add stuff, that would be fantastic.
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'''Map based hacks''' are keys added to entities that add functionality to the entity that it was not originally intended to have. They are possible because of the way Quake C works and allow the level designer to effectively replace functions in entities with other functions from the Quake C code.
 
'''Map based hacks''' are keys added to entities that add functionality to the entity that it was not originally intended to have. They are possible because of the way Quake C works and allow the level designer to effectively replace functions in entities with other functions from the Quake C code.

Revision as of 05:54, 26 March 2013

This page is intended to be an explanation of the tricks written about on this page: http://www.celephais.net/board/view_thread.php?id=37116

If the people who have used the tricks in here, or know a lot about them (i.e. Preach, Negke) could add stuff, that would be fantastic.



Map based hacks are keys added to entities that add functionality to the entity that it was not originally intended to have. They are possible because of the way Quake C works and allow the level designer to effectively replace functions in entities with other functions from the Quake C code.