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Editing Map compiling

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'''Map Compiling''' is the process of converting a [[level]] from a [[Quake file formats|map file]], which generated by a [[level editor]], into a [[Quake file formats|bsp file]], which is ready to be played in-game.  It generally consists of three steps: [[QBSP]], [[Light (map compiling)|Light]], and [[Vis]].
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'''Map Compiling''' is the process of converting a [[level]] from a [[map file]], which generated by a [[level editor]], into a [[bsp file]], which is ready to be played in-game.  It generally consists of three steps: [[QBSP]], [[Light (map compiling)|Light]], and [[Vis]].
  
 
==QBSP==
 
==QBSP==

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