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Editing Map metrics
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Latest revision | Your text | ||
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* player is using limit removing Quake port: FTEQW, Quakespasm Spiked ... | * player is using limit removing Quake port: FTEQW, Quakespasm Spiked ... | ||
− | === | + | ===Vanila Quake=== |
In vanilla game the map is stored in BSP29 format which was targeted at medium level Pentium chip (e.g. around 90 Mhz) with medium amount of system memory. As such, limitations imposed on maps are quite severe (at least by today's standards). | In vanilla game the map is stored in BSP29 format which was targeted at medium level Pentium chip (e.g. around 90 Mhz) with medium amount of system memory. As such, limitations imposed on maps are quite severe (at least by today's standards). | ||
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Conclusion: | Conclusion: | ||
− | * map size (hard limit, any axis): + | + | * map size (hard limit, any axis): -4000.0u .. +4000.0u |
* level of map detail: very low .. low (basically how original Quake episodes look) | * level of map detail: very low .. low (basically how original Quake episodes look) | ||