Editing Mapping tools (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! ==Other Tools== Miscellaneous tools. *[http://ftp.mancubus.net/pub/idgames2/utils/bsp_pak_tools/bsp2prt10.zip bsp2prt] can generate a [[prt file]] from a bsp file without needing to rebuild it from scratch using QBSP. * [https://ericwa.github.io/ericw-tools/ bspinfo] can print basic information about a Quake BSP file. * [https://ericwa.github.io/ericw-tools/ bsputil] is a small utility for basic manipulation of Quake BSP files. It can extract textures to create a wad from a bsp, extract entities to a text file with the .ent file extension, and run a basic set of tests to check that all internal data structures are self-consistent. * Scrama's MapConverter [ [[image:MapConverter.zip]] ] can perform scaling and convert map formats from Half-Life to Quake, Quake 2 and Quake 3 Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/Mapping_tools"