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Editing Mapping tools

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*[https://www.gamers.org/pub/idgames2/utils/bsp_pak_tools/bsp2prt10.zip bsp2prt] can generate a [[prt file]] from a BSP file without needing to rebuild it from scratch using QBSP.
 
*[https://www.gamers.org/pub/idgames2/utils/bsp_pak_tools/bsp2prt10.zip bsp2prt] can generate a [[prt file]] from a BSP file without needing to rebuild it from scratch using QBSP.
  
* [https://ericwa.github.io/ericw-tools/ bspinfo] part of [https://ericwa.github.io/ericw-tools/ ericw-tools], it can print basic information about a Quake BSP file.  
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* [https://ericwa.github.io/ericw-tools/ bspinfo] can print basic information about a Quake BSP file.  
  
* [https://ericwa.github.io/ericw-tools/ bsputil] part of [https://ericwa.github.io/ericw-tools/ ericw-tools], this utility has some useful feature dealing with Quake BSP files. It can run a basic set of tests to check that all internal data structures are self-consistent, can extract textures from a BSP to create a texture WAD, and extract entities to a text file with the .ent file extension.
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* [https://ericwa.github.io/ericw-tools/ bsputil] is a small utility for basic manipulation of Quake BSP files. It can extract textures to create a wad from a bsp, extract entities to a text file with the .ent file extension, and run a basic set of tests to check that all internal data structures are self-consistent.
  
 
* Scrama's MapConverter [ [[image:MapConverter.zip]] ] can perform scaling and convert map formats from Half-Life to Quake, Quake 2 and Quake 3
 
* Scrama's MapConverter [ [[image:MapConverter.zip]] ] can perform scaling and convert map formats from Half-Life to Quake, Quake 2 and Quake 3

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