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Difference between revisions of "Mapping tools"
From Quake Wiki
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− | + | ==Level Editors== | |
− | + | These are general-purpose CAD-like programs used to construct and populate a level. They include tools to create and modify [[brushes]], apply [[textures]], place and modify [[entities]], and set up simple [[scripting]]. Some of these programs have their own proprietary file format for saving levels, but they can all save or export your level to a [[map file]], which is needed by compilers in order to generate a game-ready [[bsp file]]. | |
* [http://www.bspquakeeditor.com/ BSP] | * [http://www.bspquakeeditor.com/ BSP] | ||
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* [http://hosted.planetquake.gamespy.com/worldcraft/index2.shtm WorldCraft] | * [http://hosted.planetquake.gamespy.com/worldcraft/index2.shtm WorldCraft] | ||
− | == | + | ==Terrain Generators== |
+ | These programs are specialized to generate terrain-like geometry out of brushes, but have no general-purpose editing capabilities. They generate map files that can then be imported into the general purpose level editors. | ||
− | |||
− | |||
− | |||
* [http://www.surfacegroup.org/tutorials/easygen/ EasyGen] | * [http://www.surfacegroup.org/tutorials/easygen/ EasyGen] | ||
* [http://tarot.telefragged.com/gensurf/ Gensurf] | * [http://tarot.telefragged.com/gensurf/ Gensurf] | ||
* [http://entar.quakedev.com/wiki/index.php/TerrainGen TerrainGen] | * [http://entar.quakedev.com/wiki/index.php/TerrainGen TerrainGen] | ||
− | ===See Also | + | ==Model Converters== |
+ | These are programs that can be used to convert geometry of another file type, especially files exported by modelling software, into map files. | ||
+ | |||
+ | TODO | ||
+ | |||
+ | ==Map Decompilers== | ||
+ | These are programs that can reverse-compile a bsp file back into a map file, with varying results. | ||
+ | |||
+ | TODO | ||
+ | |||
+ | ==Map Converters== | ||
+ | A number of games based on [[id Software]]'s technology use map files as their level source format, but these files differ in format from game to game. Map converters are used to convert map files from one format to another, so that mappers can use a level editor that does not natively support Quake. | ||
+ | |||
+ | * SleepwalkR's mapconv | ||
+ | |||
+ | ==Map Compiling Tools== | ||
+ | Tools to use for [[map compiling]], a process that turns a map file into a bsp file. | ||
+ | |||
+ | ===QBSP, Light and Vis=== | ||
+ | * Bengt Jardrup's [http://user.tninet.se/~xir870k/ enhanced versions of TxQBSP/TreeQBSP, RVis, Light] | ||
+ | * LordHavoc's [http://icculus.org/twilight/darkplaces/download.html Hmap2] | ||
+ | |||
+ | ===Skip Removal=== | ||
+ | Skip removal tools are standalone programs that can process a [[bsp file]] and remove all surfaces textured with a [[skip texture]], so that those surfaces are not rendered in-game. This requires a seperate tool because skip textures are not supported by any QBSP version. | ||
+ | |||
+ | * Tyrann's original skippy.exe (has some known bugs) | ||
+ | * metlslime's [http://www.celephais.net/board/view_thread.php?id=60088 newskip] | ||
+ | |||
+ | ==See Also== | ||
* [[Quake tools]] | * [[Quake tools]] |
Revision as of 11:36, 11 January 2010
Contents
Level Editors
These are general-purpose CAD-like programs used to construct and populate a level. They include tools to create and modify brushes, apply textures, place and modify entities, and set up simple scripting. Some of these programs have their own proprietary file format for saving levels, but they can all save or export your level to a map file, which is needed by compilers in order to generate a game-ready bsp file.
Terrain Generators
These programs are specialized to generate terrain-like geometry out of brushes, but have no general-purpose editing capabilities. They generate map files that can then be imported into the general purpose level editors.
Model Converters
These are programs that can be used to convert geometry of another file type, especially files exported by modelling software, into map files.
TODO
Map Decompilers
These are programs that can reverse-compile a bsp file back into a map file, with varying results.
TODO
Map Converters
A number of games based on id Software's technology use map files as their level source format, but these files differ in format from game to game. Map converters are used to convert map files from one format to another, so that mappers can use a level editor that does not natively support Quake.
- SleepwalkR's mapconv
Map Compiling Tools
Tools to use for map compiling, a process that turns a map file into a bsp file.
QBSP, Light and Vis
- Bengt Jardrup's enhanced versions of TxQBSP/TreeQBSP, RVis, Light
- LordHavoc's Hmap2
Skip Removal
Skip removal tools are standalone programs that can process a bsp file and remove all surfaces textured with a skip texture, so that those surfaces are not rendered in-game. This requires a seperate tool because skip textures are not supported by any QBSP version.
- Tyrann's original skippy.exe (has some known bugs)
- metlslime's newskip