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Difference between revisions of "Model"

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Models are 3D meshes used for Quake's monsters, weapons, items, etc. In Quake they use the [[mdl]] file format.
 
Models are 3D meshes used for Quake's monsters, weapons, items, etc. In Quake they use the [[mdl]] file format.
  
The original models were created in [https://en.wikipedia.org/wiki/PowerAnimator|Alias PowerAnimator]. They are/were sometimes referred to as "Alias Models" which seems to originate from this. Probably to differentiate between "BSP models" like the ammo pickups and the "alias models".
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The original models were created in [https://en.wikipedia.org/wiki/PowerAnimator Alias PowerAnimator]. They are/were sometimes referred to as "Alias Models" which seems to originate from this. Probably to differentiate between "BSP models" like the ammo pickups and the "alias models".
  
 
The textures for the models were created in [Deluxe Paint|http://en.wikipedia.org/wiki/Deluxe_Paint].
 
The textures for the models were created in [Deluxe Paint|http://en.wikipedia.org/wiki/Deluxe_Paint].

Revision as of 07:33, 31 May 2022

Models are 3D meshes used for Quake's monsters, weapons, items, etc. In Quake they use the mdl file format.

The original models were created in Alias PowerAnimator. They are/were sometimes referred to as "Alias Models" which seems to originate from this. Probably to differentiate between "BSP models" like the ammo pickups and the "alias models".

The textures for the models were created in [Deluxe Paint|http://en.wikipedia.org/wiki/Deluxe_Paint].

TODO

Models are both the mdl and the bsp ones, aren't they? --Spirit (talk)

Sources

http://forums.insideqc.com/viewtopic.php?f=13&t=5676
http://www.gamers.org/dEngine/quake/QDP/makemodels.html
http://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_5.htm
http://www.insideqc.com/qip/q1/qfix.htm