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Difference between revisions of "Modelling"

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(Created page with "To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations). Then use [http://oasis.xentax.com/index.php?conte...")
 
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To keep it short:
 
To keep it short:
 
Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).
 
Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).
Then use [http://oasis.xentax.com/index.php?content=downloads Noesis] to convert to MDl or other format supported by quake engines, like IQM
+
 
 +
Then use [http://oasis.xentax.com/index.php?content=downloads Noesis] to convert to MDL or other format supported by quake engines, like IQM

Revision as of 12:38, 25 March 2013

To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).

Then use Noesis to convert to MDL or other format supported by quake engines, like IQM