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Difference between revisions of "Modelling"
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(Created page with "To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations). Then use [http://oasis.xentax.com/index.php?conte...") |
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To keep it short: | To keep it short: | ||
Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations). | Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations). | ||
− | Then use [http://oasis.xentax.com/index.php?content=downloads Noesis] to convert to | + | |
+ | Then use [http://oasis.xentax.com/index.php?content=downloads Noesis] to convert to MDL or other format supported by quake engines, like IQM |
Revision as of 12:38, 25 March 2013
To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).
Then use Noesis to convert to MDL or other format supported by quake engines, like IQM