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Modelling
From Quake Wiki
Revision as of 12:38, 25 March 2013 by 78.37.177.78 (talk) (Created page with "To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations). Then use [http://oasis.xentax.com/index.php?conte...")
To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations). Then use Noesis to convert to MDl or other format supported by quake engines, like IQM