Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Modelling

From Quake Wiki

Revision as of 12:38, 25 March 2013 by 78.37.177.78 (talk)

To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).

Then use Noesis to convert to MDL or other format supported by quake engines, like IQM