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Difference between revisions of "Modelling"

From Quake Wiki

m (Blender)
m
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[https://www.blender.org/ Blender]
 
[https://www.blender.org/ Blender]
  
'''.mdl''': classic vertex animated format.
+
'''.mdl''' : classic vertex animated format.
  
 
+
*[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home mdl-for-blender]
[https://bitbucket.org/khreathor/mdl-for-blender/wiki/Home mdl-for-blender]
+
*[https://renep.home.xs4all.nl/quakeme/ QMLE]
[https://renep.home.xs4all.nl/quakeme/ QMLE]
 
  
 
'''.md3'''
 
'''.md3'''

Revision as of 08:24, 31 May 2022

To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).

Then use Noesis to convert to MDL or other format supported by quake engines, like IQM


Blender

Blender is a free and open-source modeling suite that includes tools for modeling, texturing, rigging, and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines

Blender

.mdl : classic vertex animated format.

.md3

Used in quake3.

Katsbits import and export scripts, tools, and utillities

.md5

Used in doom3 & Quake Rerelease.

Katsbits import and export scripts, tools, and utillities

.iqm

opensource skeletal format.

iqm devkit