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Difference between revisions of "Modelling"

From Quake Wiki

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*[https://renep.home.xs4all.nl/quakeme/ QMLE]
 
*[https://renep.home.xs4all.nl/quakeme/ QMLE]
  
'''.md3'''
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'''.md3''' : A more precise mdl used in quake3.
  
Used in quake3.
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*[https://github.com/Paril/mdl-md2-md3-for-blender ]
 +
*[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities]
  
[http://www.katsbits.com/tools/ Katsbits import and export scripts, tools, and utillities]
+
'''.md5''' : Used in doom3 & Quake Rerelease.
  
'''.md5'''
+
*[http://www.katsbits.com/tools/ Katsbits (old)import and export scripts, tools, and utillities]
  
Used in doom3 & Quake Rerelease.
+
'''.iqm''' : opensource skeletal format.
  
[http://www.katsbits.com/tools/ Katsbits import and export scripts, tools, and utillities]
+
*[http://sauerbraten.org/iqm/ iqm devkit]
 
 
'''.iqm'''
 
 
 
opensource skeletal format.
 
 
 
[http://sauerbraten.org/iqm/ iqm devkit]
 

Revision as of 08:35, 31 May 2022

To keep it short: Make models in w/e 3d modeling software, like Blender, 3ds MAX etc. Export to FBX (it supports animations).

Then use Noesis to convert to MDL or other format supported by quake engines, like IQM


Blender

Blender is a free and open-source modeling suite that includes tools for modeling, texturing, rigging, and animating. Using plugins Blender can export directly into many of the formats supported by various quake engines

Blender

.mdl : classic vertex animated format.

.md3 : A more precise mdl used in quake3.

.md5 : Used in doom3 & Quake Rerelease.

.iqm : opensource skeletal format.