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Difference between revisions of "NetQuake"

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(+TODO and referral to QuakeWorld article; +some think of QuakeWorld as a spearate game.)
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==NetQuake==
 
==NetQuake==
'''NetQuake''' is an informal name for the original Quake [[engine]], or for Quake games played with the same networking code as in the original engine. The original engine had severe shortcomings in its playability over relatively high-latency networks like the Internet.
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'''NetQuake''' is just an informal name for the original Quake [[Engines|engine]], or for Quake games played with the same networking code as in the original engine.
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The original engine had severe shortcomings in its playability over relatively high-latency networks like the Internet.
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''TODO: list those shortcomings here.''
  
 
==QuakeWorld==
 
==QuakeWorld==
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''QuakeWorld'' is also an informal name for multiplayer Quake games played with the QuakeWorld networking code.
 
''QuakeWorld'' is also an informal name for multiplayer Quake games played with the QuakeWorld networking code.
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Some people prefer to think of QuakeWorld as an entirely separate game from Quake/NetQuake.
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See the [[QuakeWorld]] article for more info about QuakeWorld.
  
 
==Compatibility==
 
==Compatibility==

Revision as of 09:36, 9 July 2009

When writing about Quake, people sometimes use the terms NetQuake and QuakeWorld.

NetQuake

NetQuake is just an informal name for the original Quake engine, or for Quake games played with the same networking code as in the original engine.

The original engine had severe shortcomings in its playability over relatively high-latency networks like the Internet. TODO: list those shortcomings here.

QuakeWorld

QuakeWorld is an alternative, official Quake engine which id Software released in order to make multiplayer games of Quake more playable over the Internet. Its networking code was rewritten, the in-game physics is slightly different, and there are various improvements in the client. The official versions of QuakeWorld don't support single-player games, but some of the unofficial engines do.

QuakeWorld is also an informal name for multiplayer Quake games played with the QuakeWorld networking code.

Some people prefer to think of QuakeWorld as an entirely separate game from Quake/NetQuake.

See the QuakeWorld article for more info about QuakeWorld.

Compatibility

An engine will generally either have NetQuake code or QuakeWorld code, not both.

Quake (NetQuake) clients aren't compatible with QuakeWorld servers, and QuakeWorld clients are compatible with ordinary Quake (NetQuake) servers.

Virtually all multiplayer Quake games on the Internet are QuakeWorld games. So if you want to play online, you need to get a QuakeWorld-compatible engine.