Editing NetRadiant-custom (section) From Quake Wiki Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in! == Random Feature Highlights == * WASD camera binds and customizable keyboard functions * Fully supported editing in 3D view (brush and entity creation, all manipulating tools) * Uniform merge algorithm, merging selected brushes, components and clipper points * Free and robust vertex editing, with ability to remove and insert vertices * Support for common map brush formats: Axial projection, Brush primitives and Valve 220 * Lossless conversion between formats and automatic format detection on map load * Seamless face to face texture pasting * Filtering options including MSAA and anisotropic * GUI, themes and fonts are customizable * Compiler build menu * CSG Tool (aka shell modifier) * Light power adjustable by mouse drag * Quick vertices drag / brush faces shear * Precise texture lock, supporting affine transformations * New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew) * Entity linking and connected entities walker * Texture browser searching * Countless fixes and optimizations Summary: Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission! To edit this page, please answer the question that appears below (more info): Who created the Quake Soundtrack (Hint: In three uppercase letters)? Cancel | Editing help (opens in new window) Retrieved from "http://quakewiki.org/wiki/NetRadiant-custom"