Difference between revisions of "NetRadiant-custom"

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(Random Feature Highlights)
(Random Feature Highlights)
 
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* WASD camera binds and customizable keyboard functions
 
* WASD camera binds and customizable keyboard functions
* New camera editing allowing point clipping, brush and entity creation
+
* Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
 +
* Uniform merge algorithm, merging selected brushes, components and clipper points
 +
* Free and robust vertex editing, with ability to remove and insert vertices
 
* Support for common map brush formats: Axial projection, Brush primitives and Valve 220
 
* Support for common map brush formats: Axial projection, Brush primitives and Valve 220
 
* Lossless conversion between formats and automatic format detection on map load
 
* Lossless conversion between formats and automatic format detection on map load
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* Filtering options including MSAA and anisotropic
 
* Filtering options including MSAA and anisotropic
 
* GUI, themes and fonts are customizable
 
* GUI, themes and fonts are customizable
* In editor compiler build menu
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* Compiler build menu
 
* CSG Tool (aka shell modifier)
 
* CSG Tool (aka shell modifier)
 
* Light power adjustable by mouse drag
 
* Light power adjustable by mouse drag
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* Precise texture lock, supporting affine transformations
 
* Precise texture lock, supporting affine transformations
 
* New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
 
* New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
* Quick entity linking and connected entities walker
+
* Entity linking and connected entities walker
 
* Texture browser searching
 
* Texture browser searching
 
* Countless fixes and optimizations
 
* Countless fixes and optimizations
 +
 +
== Quick Setup ==
 +
 +
Choose Quake on launch and set path to the base game directory, for example "''c:\quake''". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor.

Latest revision as of 21:15, 13 December 2018

NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. Forked from NetRadiant, it supports Quake, Quake 3 and Quake Live; with development focused on smoothing and tweaking the editing process.

You can find the source-code and releases here: Github

Random Feature Highlights

  • WASD camera binds and customizable keyboard functions
  • Fully supported editing in 3D view (brush and entity creation, all manipulating tools)
  • Uniform merge algorithm, merging selected brushes, components and clipper points
  • Free and robust vertex editing, with ability to remove and insert vertices
  • Support for common map brush formats: Axial projection, Brush primitives and Valve 220
  • Lossless conversion between formats and automatic format detection on map load
  • Seamless face to face texture pasting
  • Filtering options including MSAA and anisotropic
  • GUI, themes and fonts are customizable
  • Compiler build menu
  • CSG Tool (aka shell modifier)
  • Light power adjustable by mouse drag
  • Quick vertices drag / brush faces shear
  • Precise texture lock, supporting affine transformations
  • New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
  • Entity linking and connected entities walker
  • Texture browser searching
  • Countless fixes and optimizations

Quick Setup

Choose Quake on launch and set path to the base game directory, for example "c:\quake". The release also contains a q1pack folder whose contents you should copy into your id1 folder, this will enable texture transparency and load the ammo and health models in editor.