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Difference between revisions of "NetRadiant-custom"

From Quake Wiki

(Random Feature Highlights)
(Random Feature Highlights)
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== Random Feature Highlights ==
 
== Random Feature Highlights ==
  
* WASD camera binds + customizable keyboard functions
+
* WASD camera binds and customizable keyboard functions
 
* Camera 3 point clipping with brush and entity creation
 
* Camera 3 point clipping with brush and entity creation
 
* Support for common bsp brush formats; Axial projection, Brush primitives and Valve 220
 
* Support for common bsp brush formats; Axial projection, Brush primitives and Valve 220

Revision as of 00:25, 5 October 2018

NetRadiant-custom is an open-source, cross-platform level editor for id Tech based games. Forked from NetRadiant, it supports Quake, Quake 3 and Quake Live; with development focused on smoothing and tweaking the editing process.

You can find the source-code and releases here: Github

Random Feature Highlights

  • WASD camera binds and customizable keyboard functions
  • Camera 3 point clipping with brush and entity creation
  • Support for common bsp brush formats; Axial projection, Brush primitives and Valve 220
  • Seamless face to face texture pasting
  • Full texture filtering options including MSAA and anisotropic
  • GUI, themes and fonts are customizable
  • In editor compiler build menu
  • CSG Tool (aka shell modifier)
  • Light power adjustable by mouse drag
  • Quick vertices drag / brush faces shear
  • Precise texture lock, supporting affine transformations
  • New bbox styled manipulator, allowing any affine transformation (move, rotate, scale, skew)
  • Quick entity linking and connected entities walker
  • Texture browser searching
  • Countless fixes and optimizations over previous Radiants