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Editing Network Protocols

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===List of Protocols===
 
===List of Protocols===
{{todo|user=metlslime|todo=this list should be edited for accuracy, this was cobbled together from snippets of info}}
+
TODO: this list should be edited for accuracy, this was cobbled together from snippets of info -metlslime
 
{| style="background:#999" cellpadding="4" cellspacing="1"
 
{| style="background:#999" cellpadding="4" cellspacing="1"
  
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| qwcl.exe<br/>glqwcl.exe
 
| qwcl.exe<br/>glqwcl.exe
 
| id Software's improved protocol, optimized for netplay.
 
| id Software's improved protocol, optimized for netplay.
 +
 +
|-valign="top" style="background:#F8F8F8"
 +
| 28
 +
| FTEQW
 +
|
 +
| LH: "I do not know the details of this, but it uses the same QW protocol ID, it negotiates extra features on connect, I don't know how well demo playback works."
  
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
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| 666
 
| 666
 
| [[Fitzquake Protocol]]
 
| [[Fitzquake Protocol]]
| Fitzquake<br/>DirectQ<br/>fteqw<br/>QuakeSpasm
+
| Fitzquake<br/>DirectQ
 
| Fitzquake protocol, introduced in version 0.85, supports more models, sounds, frames, edicts, adds entity alpha, high-precision client aim, and a few other things.
 
| Fitzquake protocol, introduced in version 0.85, supports more models, sounds, frames, edicts, adds entity alpha, high-precision client aim, and a few other things.
 
|-valign="top" style="background:#F8F8F8"
 
| 778
 
| RMQ_MINUS2
 
| DirectQ
 
| MH: "I'd been using DirectQ for protocol experiments at one point and unfortunately it got released. I'm pretty sure that the only difference between it and Fitz is that it uses floats for coords and angles everywhere. I'd say let it die; DirectQ itself is going back to 666 as the default. "
 
 
|-valign="top" style="background:#F8F8F8"
 
| 999
 
| RMQ
 
| RMQ Engine<br/>fteqw
 
| [[Remake Quake]] protocol, still in development and subject to ongoing changes. It is based on Fitzquake Protocol, but uses higher-precision coordinates and angles.
 
  
 
|-valign="top" style="background:#F8F8F8"
 
|-valign="top" style="background:#F8F8F8"
 
| 3500
 
| 3500
 
| DARKPLACES3
 
| DARKPLACES3
| darkplaces
+
|  
 
| LH: "uses EntityFrame4 entity snapshot encoder/decoder which is broken, this  attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix"
 
| LH: "uses EntityFrame4 entity snapshot encoder/decoder which is broken, this  attempted to do partial snapshot updates on a QuakeWorld-like protocol, but it is broken and impossible to fix"
  
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| 3501
 
| 3501
 
| DARKPLACES4
 
| DARKPLACES4
| darkplaces
+
|  
 
| LH: "various changes"
 
| LH: "various changes"
  
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| 3502
 
| 3502
 
| DARKPLACES5
 
| DARKPLACES5
| darkplaces<br/>fteqw
+
|  
 
| LH: "uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at [http://www.garagegames.com/articles/networking1/]"
 
| LH: "uses EntityFrame5 entity snapshot encoder/decoder which is based on a Tribes networking article at [http://www.garagegames.com/articles/networking1/]"
  
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| 3503
 
| 3503
 
| DARKPLACES6
 
| DARKPLACES6
| darkplaces<br/>fteqw
+
|  
 
| LH: "various changes"
 
| LH: "various changes"
  
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| 3504
 
| 3504
 
| DARKPLACES7
 
| DARKPLACES7
| darkplaces<br/>fteqw
+
|  
 
| LH: "added QuakeWorld-style movement protocol to allow more consistent prediction"
 
| LH: "added QuakeWorld-style movement protocol to allow more consistent prediction"
  
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| DirectQ
 
| DirectQ
 
| MH: "Extended protocol, as 10002 but extends coords to full float"
 
| MH: "Extended protocol, as 10002 but extends coords to full float"
 
|-valign="top" style="background:#F8F8F8"
 
| 1480938566('FTEX') 843404358('FTE2')
 
| FTE Protocol Extensions
 
| fteqw<br/>ezquake(partial)<br/>fodquake(partial)
 
| Due to the use of a handshake, you will typically only see errors relating to these protocol numbers within demos. The exact featureset is expressed as a bitmask of separate extensions to an underlying protocol, typically QW but potentially Fitz/NQ protocols also.
 
  
 
|}
 
|}
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* [[Quake network messages]] (seems to be netquake-only, move there?)
 
* [[Quake network messages]] (seems to be netquake-only, move there?)
 
* [[Temporary entity messages]] (seems to be a combination of stock engine and custom engine data)
 
* [[Temporary entity messages]] (seems to be a combination of stock engine and custom engine data)
[[Category:DarkPlaces]]
 

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