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The [[monster_ogre_marksman]] entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will [[Monster infighting|in-fight]] with regular ogres).
 
The [[monster_ogre_marksman]] entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will [[Monster infighting|in-fight]] with regular ogres).
  
==Tactics==
+
{{Monsters}}
 
 
 
 
<br>
 
<br>
 
 
 
{{Infobox_entity
 
| classname = monster_ogre
 
| commonname = [[Ogre]]
 
| type = point
 
| class = [[Monster (entity class)|monster]]
 
| dimensions = 64 x 64 x 88
 
| quakec = [[ogre.qc]]
 
| precaches =
 
progs/ogre.mdl<br>
 
progs/h_ogre.mdl<br>
 
progs/grenade.mdl<br>
 
ogre/ogdrag.wav<br>
 
ogre/ogdth.wav<br>
 
ogre/ogidle.wav<br>
 
ogre/ogidle2.wav<br>
 
ogre/ogpain1.wav<br>
 
ogre/ogsawatk.wav<br>
 
ogre/ogwake.wav
 
}}
 
 
 
==Entity information==
 
 
 
'''monster_ogre''' is the [[Entity|entity]] for placing '''Ogres''' in a level.
 
 
 
There is also an entity called '''monster_ogre_marksman''', which can also be used to place Ogres in a level. There is no functional difference between the two, but due to them being treated as separate monster types, they can be made to fight each other.
 
 
 
===Usage===
 
 
 
 
 
===Attributes===
 
 
 
====Keys====
 
{| class="wikitable" width="100%"
 
|-
 
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Ogre. When triggered, the Ogre will wake up if inactive.
 
|-
 
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Ogre dies.
 
|-
 
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Ogre dies.
 
|}
 
 
 
====Spawnflags====
 
The monster_ogre entity supports the following [[Entity#Spawnflags|spawnflags]]:
 
{| class="wikitable" width="100%"
 
! width="50" | Flag
 
! width="150" | Common Name
 
! Description
 
|-
 
| 1
 
| Ambush
 
| The Ogre will not wake up from seeing other monsters wake up or hearing sounds.
 
|}
 
 
 
It also supports the standard spawnflags for difficulty and deathmatch presence.
 
{{Template:Mode_spawnflags
 
| entity = The Ogre
 
}}
 
 
 
===Definitions===
 
 
 
====FGD Definition====
 
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
 
<pre>
 
@PointClass base(Monster) size(-16 -16 -24, 16 16 40) model(":progs/ogre.mdl")
 
    = monster_ogre : "Ogre" []
 
</pre>
 
 
 
====DEF Definition====
 
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 
<pre>
 
/*QUAKED monster_ogre (1 0 0) (-16 -16 -24) (16 16 40) Ambush
 
*/
 
</pre>
 
 
 
[[Category:Quake entities]][[Category:Monsters]]
 

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