Difference between revisions of "Ogre"

From Quake Wiki

(those old monster model shots should all be replaced with in-game screenshots)
m
Line 2: Line 2:
 
|name=Ogre
 
|name=Ogre
 
|entity=monster_ogre
 
|entity=monster_ogre
|model=ogre.mdl<br />ogre.mdl (head gib)
+
|model=ogre.mdl<br />h_ogre.mdl (head gib)
 
|health=200
 
|health=200
 
|attacks=Chainsaw, grenade launcher
 
|attacks=Chainsaw, grenade launcher

Revision as of 15:03, 27 September 2009

Ogre

[[file:{{{image}}}|thumb|center|300px|alt=Ogre]]

Health 200
Gib threshold {{{gibthresh}}}
Attacks Chainsaw, grenade launcher
Drop 2 rockets
1st appearance {{{1stappearance}}}
Game version Shareware
Death message {{{deathmessage}}}
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.
File:ogre.png
Two Ogres in e3m3 (The Tomb of Terror).

Ogres are the most common foe in the realms of Quake. With a deadly chainsaw for melee fights and a grenade launcher otherwise (though their grenade launcher is weaker than the player's), they can truly pack a punch. If you can, get somewhere higher up than they are, because they are unable to aim upwards and their own grenades might bounce back and hit them. Use a Double-Barrelled Shotgun at close range, 4 shots should put them down. Otherwise, use a Grenade Launcher or a Rocket Launcher for an even return of ammo, as they drop two rockets upon their demise.

The monster_ogre_marksman entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will in-fight with regular ogres).

"What's worse than a cannibal monster eight feet tall? One with a chainsaw. And a sackful of grenades."

Monsters from Quake
Chthon | Death Knight | Enforcer | Fiend | Grunt | Knight | Ogre | Rotfish | Rottweiler | Scrag | Shambler | Shub-Niggurath | Spawn | Vore | Zombie