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Difference between revisions of "Ogre"

From Quake Wiki

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[[Image:ogre.png|left|thumb|Two Ogres in [[e3m3]] (The Tomb of Terror).]]
 
[[Image:ogre.png|left|thumb|Two Ogres in [[e3m3]] (The Tomb of Terror).]]
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''"What's worse than a cannibal monster eight feet tall? One with a chainsaw. And a sackful of grenades."''
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'''Ogres''' are the most common foe in the realms of Quake. With a deadly chainsaw for melee fights and a grenade launcher otherwise (though their grenade launcher is weaker than the player's), they can truly pack a punch. If you can, get somewhere higher up than they are, because they are unable to aim upwards and their own grenades might bounce back and hit them. Use a [[Double-Barrelled Shotgun]] at close range, 4 shots should put them down. Otherwise, use a [[Grenade Launcher]] or a [[Rocket Launcher]] for an even return of ammo, as they drop two rockets upon their demise.
 
'''Ogres''' are the most common foe in the realms of Quake. With a deadly chainsaw for melee fights and a grenade launcher otherwise (though their grenade launcher is weaker than the player's), they can truly pack a punch. If you can, get somewhere higher up than they are, because they are unable to aim upwards and their own grenades might bounce back and hit them. Use a [[Double-Barrelled Shotgun]] at close range, 4 shots should put them down. Otherwise, use a [[Grenade Launcher]] or a [[Rocket Launcher]] for an even return of ammo, as they drop two rockets upon their demise.
  
 
The [[monster_ogre_marksman]] entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will [[Monster infighting|in-fight]] with regular ogres).
 
The [[monster_ogre_marksman]] entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will [[Monster infighting|in-fight]] with regular ogres).
  
''"What's worse than a cannibal monster eight feet tall? One with a chainsaw. And a sackful of grenades."''
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''"Player was destroyed by an Ogre"''
  
 
{{Monsters}}
 
{{Monsters}}

Revision as of 00:46, 9 October 2009

Ogre

[[file:{{{image}}}|thumb|center|300px|alt=Ogre]]

Health 200
Gib threshold {{{gibthresh}}}
Attacks Chainsaw, grenade launcher
Drop 2 rockets
1st appearance e1m2
Game version Shareware
Death message {{{deathmessage}}}
† The data files for monsters that appear only in the registered version of Quake reside in pak1.pak rather than pak0.pak.
File:ogre.png
Two Ogres in e3m3 (The Tomb of Terror).

"What's worse than a cannibal monster eight feet tall? One with a chainsaw. And a sackful of grenades."

Ogres are the most common foe in the realms of Quake. With a deadly chainsaw for melee fights and a grenade launcher otherwise (though their grenade launcher is weaker than the player's), they can truly pack a punch. If you can, get somewhere higher up than they are, because they are unable to aim upwards and their own grenades might bounce back and hit them. Use a Double-Barrelled Shotgun at close range, 4 shots should put them down. Otherwise, use a Grenade Launcher or a Rocket Launcher for an even return of ammo, as they drop two rockets upon their demise.

The monster_ogre_marksman entity produces a slightly different ogre (won't make a sound when the player is sighted, won't make chainsaw dragging sounds, won't make a proper obituary message, has a different decision-making process when choosing whether to attack, and will in-fight with regular ogres).

"Player was destroyed by an Ogre"

Monsters from Quake
Chthon | Death Knight | Enforcer | Fiend | Grunt | Knight | Ogre | Rotfish | Rottweiler | Scrag | Shambler | Shub-Niggurath | Spawn | Vore | Zombie