Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing ProQuake 4

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{Infobox Engine
 
|name=ProQuake 4
 
|based-on=[[GLQuake]]
 
|author=[[Baker]]<br>[[J.P. Grossman]] thru 3.50
 
|first-release=[http://www.quakeone.com/proquake 2001]
 
|newest-release=[http://www.quakeone.com/proquake August 12 2209]
 
|website=[http://www.quakeone.com/proquake here]
 
}}
 
 
 
ProQuake 4 is the official extension of JP Grossman's original ProQuake engine, which Grossman handed off in December 2007 and is maintained by Baker.
 
ProQuake 4 is the official extension of JP Grossman's original ProQuake engine, which Grossman handed off in December 2007 and is maintained by Baker.
 
Site: http://quakeone.com/proquake/
 
  
 
ProQuake is considered the baseline standard in the NetQuake multiplayer community.
 
ProQuake is considered the baseline standard in the NetQuake multiplayer community.
 
ProQuake is compatible with original Quake, ProQuake clients can connect to original Quake servers, original Quake clients can connect to ProQuake servers and ProQuake demos and save games can be played in original Quake clients.
 
  
 
The original ProQuake had the following extended features:
 
The original ProQuake had the following extended features:
Line 31: Line 18:
 
# Record a demo at any time capability
 
# Record a demo at any time capability
 
# Crosshair positioning
 
# Crosshair positioning
# Returns the distance at which sounds can be heard to their original DosQuake levels
 
  
 
'''Cheat-Free Mode'''
 
'''Cheat-Free Mode'''
  
Cheat-Free mode was a security dll verified way to authenticate the client to the server.  On Windows, this was a reasonably ensured on Windows that a client was unmodified and not using an aim assist patched or wallhacking client.  And while this proved a strong deterrent to hacked clients, did not protect against cheat-oriented drivers, like "cheater" opengl32.dll files which could have wallhack or aim assist capabilities.  An additional downside was that this cheat-free mode was only supported in ProQuake and caused users of other engines such as DarkPlaces or Qrack to be unable to participate on such servers.
+
Cheat-Free mode was a security dll verified way to authenticate the client to the server.  On Windows, this was a reasonably ensured on Windows that a client was unmodified and not using an assist patched or wallhacking client.  And while this proved a strong deterrent to hacked clients, did not protect against cheat-oriented drivers, like "cheater" opengl32.dll files which could have wallhack or aim assist capabilities.  An additional downside was that this cheat-free mode was only supported in ProQuake and caused users of other engines such as DarkPlaces or Qrack to be unable to participate on such servers.
  
 
In December 2007, the "Anti-Wallhack" feature in FTEQW was ported to ProQuake 3.91 and within a couple of weeks ended up installed on virtually every deathmatch oriented NetQuake server.  This proved to be a more effective assurance against at least wall hacking and due to the client-neutral nature of the server, was quickly and widely adopted.
 
In December 2007, the "Anti-Wallhack" feature in FTEQW was ported to ProQuake 3.91 and within a couple of weeks ended up installed on virtually every deathmatch oriented NetQuake server.  This proved to be a more effective assurance against at least wall hacking and due to the client-neutral nature of the server, was quickly and widely adopted.

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)

Template used on this page: