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Editing ProQuake 4
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ProQuake 4 is the official extension of JP Grossman's original ProQuake engine, which Grossman handed off in December 2007 and is maintained by Baker. | ProQuake 4 is the official extension of JP Grossman's original ProQuake engine, which Grossman handed off in December 2007 and is maintained by Baker. | ||
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ProQuake is considered the baseline standard in the NetQuake multiplayer community. | ProQuake is considered the baseline standard in the NetQuake multiplayer community. | ||
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The original ProQuake had the following extended features: | The original ProQuake had the following extended features: | ||
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# Record a demo at any time capability | # Record a demo at any time capability | ||
# Crosshair positioning | # Crosshair positioning | ||
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'''Cheat-Free Mode''' | '''Cheat-Free Mode''' | ||
− | Cheat-Free mode was a security dll verified way to authenticate the client to the server. On Windows, this was a reasonably ensured on Windows that a client was unmodified and not using an | + | Cheat-Free mode was a security dll verified way to authenticate the client to the server. On Windows, this was a reasonably ensured on Windows that a client was unmodified and not using an assist patched or wallhacking client. And while this proved a strong deterrent to hacked clients, did not protect against cheat-oriented drivers, like "cheater" opengl32.dll files which could have wallhack or aim assist capabilities. An additional downside was that this cheat-free mode was only supported in ProQuake and caused users of other engines such as DarkPlaces or Qrack to be unable to participate on such servers. |
In December 2007, the "Anti-Wallhack" feature in FTEQW was ported to ProQuake 3.91 and within a couple of weeks ended up installed on virtually every deathmatch oriented NetQuake server. This proved to be a more effective assurance against at least wall hacking and due to the client-neutral nature of the server, was quickly and widely adopted. | In December 2007, the "Anti-Wallhack" feature in FTEQW was ported to ProQuake 3.91 and within a couple of weeks ended up installed on virtually every deathmatch oriented NetQuake server. This proved to be a more effective assurance against at least wall hacking and due to the client-neutral nature of the server, was quickly and widely adopted. |